Fanboy gamers often complain that studio meddling somehow ruined a video game tied to a major movie release. It’s less common to hear an A-list filmmaker blame developers for messing with his movie. Star Trek Into Darkness is the seventh-highest-grossing film of 2013, but its director seems to think it could have done better — if it hadn’t been for that pesky video game. J.J. Abrams said in an interview with GamerHub this week that Star Trek: The Game — which generated terrible reviews and crummy sales — “was obviously a big disappointment to me. We were actually involved from the very beginning, and then we sort of realized that it was not going in a place where we were going to get what we wanted. So we dropped out, and they continued to do it despite … y’know.”
Yahoo Games says developer Digital Extremes has pointed fingers at Paramount, claiming the studio’s heavy involvement was a burden, but Abrams the developer — and even thinks the glitchy game might have hurt Star Trek Into Darkness at the box office. “For me, emotionally, it hurt because we were working our asses off making the movie and then this game came out and it got — this isn’t even my opinion — it got universally panned,” he said. “And I think that it was something without question that didn’t help the movie and arguably hurt it.” Agree with Abrams or not, he certainly wouldn’t be able to blame any Star Wars shortcomings on a video game.
This game was really bad. I’m glad I didn’t buy it, I feel sorry for my friend though. Star Trek was a mess of a game with glitches, fps issues and terrible gameplay.
I think Abrams is exaggerating, but it did feel like the game was released before it was finished. I’m really glad that I only rented it and didn’t buy it, though.