Xbox One sells 1million units “worldwide” on day one


Microsoft confirms that the launch of the Xbox One was the best Xbox launch for the company yet.

Xbox One

Following the big launch of the Xbox One at midnight last night, Microsoft has just happily announced that the new console sold through 1 million units across 13 markets during its first 24 hours on sale. This marks a new record for the Xbox business, the company said. Supplies are also now limited. “Xbox One is now sold out at most retailers. We are working to replenish stock as fast as possible to meet the unprecedented demand from our customers,” Microsoft said.

“We are humbled and grateful for the excitement of Xbox fans around the world,” said Yusuf Mehdi, Corporate Vice President of Marketing and Strategy, Xbox. “Seeing thousands of excited fans lined up to get their Xbox One and their love for gaming was truly a special moment for everyone on the Xbox team. We are working hard to create more Xbox One consoles and look forward to fulfilling holiday gift wishes this season.”

Microsoft also mentioned some tidbits about gameplay milestones in the new games. In the last 24 hours, over 60 million zombies have been killed in Dead Rising 3, over 3.6 million miles have been driven in Forza Motorsport 5, over 7.1 million combos were put together in Killer Instinct, and over 8.5 million enemies have been defeated in Ryse: Son of Rome.

Sony’s PS4 also sold a million units in its first day, but it’s worth noting that the console still hasn’t shipped in Europe, unlike Xbox One. PS4 will launch across the pond on November 29.

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Muted reviews for Xbox One’s first titles


Critical Consensus: Micro-transactions raise suspicions from reviewers; Dead Rising 3 leads the pack of new reviews

If it’s true that exclusive games are the key influencer behind console purchase decisions then Microsoft’s Xbox One should be on stronger ground than Sony’s PlayStation 4. This is a system launching with a few more exclusives than Sony’s disappointing three titles – not least Turn 10’s Forza Motorsport 5, a racing game that can sit in pole position by default now that Evolution’s Driveclub has been delayed from launch.

Today, the embargoes lift on some of those launch titles -although not Forza or Ryse: Son of Rome – ahead of the console’s global release on Friday, allowing Microsoft to grab back some of the limelight that Sony hogged for its US launch last week. Let’s look at those reviews now,.

Dead Rising 3

Capcom’s latest zombie killer has a brief window to make a good impression with critics and consumers, but according to Eurogamer’s 7/10 review, the game doesn’t do a good job straight out the gate. “The first minutes of the game are some of its worst, as pixels crawl along the jagged edges of road signs while canned shots of the surroundings strain to set the scene against the weight of slowdown,” says editor in chief Tom Bramwell. “You never escape Dead Rising 3’s technical shortcomings, particularly the slowdown, but once you make it out of this freeway tunnel and into Los Perdidos proper, at least you do stop worrying about them.”

“You never escape Dead Rising 3’s technical shortcomings, particularly the slowdown… but at least you do stop worrying about them”

Eurogamer

From there gameplay is “dumb fun” as in previous Dead Rising games, where players carve through the undead with increasingly outlandish weapons. As fun as that is, Bramwell finds the humour lacking and the frat house gags tiresome, but he also has bigger issues with the lack of surprises. “Dead Rising 3 isn’t as funny, then, and it also feels like there’s less to discover… survivors send you on rote fetch quests, there are little high-score rampages to go on, and you feel directed by duty rather than curiosity.”

US site Polygon may score Dead Rising with something similar to Eurogamer, opting for 7.5 out of 10, but it seems to be seeing a different game. “Dead Rising 3 is an impressive technical achievement for the brand-new Xbox One,” it begins. “Dead Rising 3’s core technology is astounding – hundreds of enemy characters are onscreen at once, itching to eat your face. And the game performs well in most situations, save for the odd texture glitch. But load times were often ponderous”

Writer Danielle Riendeau acknowledges that the game is problematic as much as it is fun, stating: “Playing Dead Rising 3 can be a schizophrenic experience – I was angry at the game whenever it required precision from me – precision that the controls just wouldn’t support. But I was thoroughly enjoying myself whenever it let me run amok and get creative with weapons and vehicles. It’s a game with great ideas and intermittently poor execution.”

There are also issues raised with stereotypes in the game – the days are long gone where reviewers will ignore the immature, crude and offensive characters poorly written by childish developers.

Dead Rising 3.

Destructoid was the site with the most gushing of reviews for Dead Rising 3, awarding it a 9/10 score, with writer Chris Carter claiming, “Dead Rising 3 is the first game I’ve seen that really harnesses the power of next-gen consoles. Oh, and it’s also a phenomenal game as well.”

“For a second, I thought it was a cutscene, but then the game gave me control and expected me to make my way through a giant sea of zombies to reach the first objective. It was completely unreal, and I was sold on the engine almost immediately. For the first time in a videogame, I really felt like I was in a zombie apocalypse.”

Carter doesn’t have a problem with the writing in the game either, “the cast is a bit more well rounded this time around, as there’s a good mix of walking campy caricatures, and actual characters,” and he finds a lot of fun in the co-op gameplay, before summing the whole experience up as “a hallmark of excellence. There may be flaws, but they are negligible and won’t cause massive damage to what is a supreme title.”

Killer Instinct

You can’t get much more hardcore than a one-on-one fighting game, and you won’t find a subject matter that raises temperatures amongst the gaming community as quickly as micro-transactions. Killer Instinct is both, so this game really is an outlier for a new business model on a brand new games console.

“Clearly it’s nothing that wouldn’t have been possible on older technology. In fact, strip away the particles and there’s little to Killer Instinct that feels new”

Edge Online

Edge goes straight in with a 7/10 score, noting that this is a fighter with a well-designed mechanic. “Yet as thoughtfully put together as the combo system is, clearly it’s nothing that wouldn’t have been possible on older technology. In fact, strip away the particles and there’s little to Killer Instinct that feels new.”

“Sure, it runs at 60fps, but so do its 360 and PS3 equivalents, and it does so only in 720p. Character models whiff of the previous generation – Jago’s hairdo is supposed to be spiky, but not jaggy – and stage backgrounds similarly fail to make a compelling case for Xbox One’s processing power. One mountain range backdrop looks disappointingly flat, but even the more enclosed stages are let down by drab, low-detail scenery,” writes the reviewer.

Although IGN notes that the game has “only six characters – it’s hard not to feel a bit limited by that,” it rolls out an 8.4 score and is impressed by the attention Double Helix has heaped on the game, making a tough genre accessible to noobs.

Killer Instinct.

“The sad truth about fighting games is that much of what makes playing them against others interesting is usually kept obscured,” writes Vince Ingenito. “Killer Instinct succeeds enormously at exposing all of that information to players of all skill levels.

“Not only is its combat system flashy and well thought out, it’s well explained too, thanks to its powerful training tools, and what is easily the most complete guide to terminology and tactics ever assembled in a fighting game. Though it lacks an arcade mode or a full-sized character roster, Killer Instinct delivers where it counts.”

Joystiq’s review of Killer Instinct highlights the problems with reviewing a game that isn’t finished yet, let alone one where different price points get you different levels of access to content. “Right now, there’s little else aside from training, survival and online modes. There isn’t a story mode or an arcade mode, though the latter is promised for the future,” writes David Hinkle in his ⅗ review.

“As it stands, Killer Instinct is a streamlined fighter designed as a far-reaching modular experience, which highlights one of its key problems: a dearth of content.”

But like IGN’s review, Hinkle points to the accessibility of the game overriding the lack of content. “This makes Killer Instinct a delight to play and a uniquely enticing proposition to fighting aficionados and genre novices alike. And even though it’s mostly about big, flashy combos, Killer Instinct doesn’t make you feel helpless when you’re the one being pummeled,” he says.

If the rest of the unreleased game is this good and the developer holds out on the delivery promise, Killer Instinct may grow to be much better received.

Crimson Dragon

On-rails shooter Crimson Dragon is as close to Panzer Dragoon or Child of Eden as 2013 gets, but it has an unwelcome addition of micro-transactions that don’t sit well with OXM reviewer Jon Blyth.

“In an unexpected, and entirely unwelcome move, Crimson Dragon seems to have taken a lot of design leads from free-to-play games,” he writes in a 6/10 review. “You pay credits to perform tougher missions, a counter-intuitive form of employment that’s crying out for a Dragon Riders Union strike ballot. It’s also a little too reminiscent of F2P ‘energy’ mechanics for our liking.”

“In an unexpected, and entirely unwelcome move, Crimson Dragon seems to have taken a lot of design leads from free-to-play games”

OXM

The game is fun when it lets the player indulge in the power fantasy, but when it feels unnessarily unfair and then dangles the ability to buy your way to end of a level, it leaves a nasty taste, says Blyth. “When you’re beset, besieged, and bullied by streams of incoming missiles, you feel cheated rather than challenged, and the beckoning gem shop makes the process feel dirty.”

Ben Reeves at GameInformer also has problems with Crimson Dragon, mainly because it tries to innovate in a genre that barely any developers have given any care or attention to in the past ten years, and had fudged controls that were originally designed for Kinect.

“Crimson Dragon tries to mix up the repetitive shooting with sequences where you collect gold beacons, but these moments are about as exciting as flying through a series of rings,” he writes in a 6/10 review.

“Levels occasionally open up and allow you to fly around the environment, but I constantly felt like I was fighting the camera throughout these sequences, and the dragons are so sluggish that there is no thrill to flying. I was actually happy every time the game limited my controls to the rails.”

Reeves says he’s a fan of the original Panzer Dragoon series, but even he admits that after the nostalgia “it doesn’t hold a candle to its precursors that came out decades ago.”

Crimson Dragon.

Chris Carter of Destructoid highlights the in-game micro-transactions, but although he doesn’t like the idea of them, he also doesn’t have a problem with the way they’re implemented in Crimson Dragon.

“Like Ryse and Powershot Golf, Crimson Dragon unfortunately employs a micro-transaction option to buy more currency. But! It’s mostly inoffensive, because you can just buy everything through gameplay,” he writes in an 8/10 review.

“I don’t like that this system is in place in the slightest, but I never once felt like I had to pay money. Instead, I was inspired to level up my dragons through normal gameplay, and simply improve my skills.”

And despite the uncomfortable micro-transactions, Carter is happy with the end gaming result. “As a massive fan of the Panzer series, I was worried that this wouldn’t quite honor it, but thre’s plenty here for gamers who have been longing for an entry since 2003’s Orta,” he says. “There are some mechanical problems, but any old-school rail shooter fan will be able to handle them.”

 

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Xbox One won’t play games on day one without mandatory update


What can be done with the system out of the box? “Nothing. You need the day one update.”

Xbox One

Microsoft’s Xbox One will not be able to play even disc-based games on day one without a mandatory update to the system.

The $499 machine, which goes on sale November 22 worldwide, will require a patch not just for online services and apps, but also retail boxed games and other functions due to shipping with an outdated operating system.

“Functionally, you will be able to do very little without taking the day one update,” Microsoft’s senior director of product management Albert Penello told Engadget.

When asked what consumers could with the console straight out the box, he replied: “Nothing. You need the day one update.”

“A lot of the apps come with the day one update because they wouldn’t have even been done,” detailed Penello. “You’re gonna need to take this update. It’s not gonna be really an optional thing.”

Microsoft’s online services for the Xbox One have been the subject of scrutiny and criticism since they were first revealed at E3.

That disasterous showing forced the company to backtrack on a number of requirements, but the fact remains that the Xbox One is essentially a console that requires near-constant internet connection to function as it was originally designed.

 

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Huge Xbox losses hidden by patent royalties


Nomura’s Rick Sherlund believes gaming business has been losing billions for Microsoft, but Android licensing fees obscure deficit.

Xbox

Microsoft is hiding billions in losses from its Xbox gaming business, according to Nomura analyst Rick Sherlund. In a note to investors yesterday, Sherlund laid out a plan suggesting what steps Microsoft should take to resolve its current CEO vacancy and address some key issues going forward. One of Sherlund’s key points in the note is that the Xbox platform, despite being largely viewed as a success, is actually losing huge amounts of money for Microsoft, according to his own estimates.

“If we start with the overall traditional [Entertainment and Devices Division] business that actually loses money before corporate allocations and back out the nearly $2 billion 95 percent gross margin Android phone royalties, we conclude that Xbox platform plus Windows phone and Skype lose about $2.5 billion per year, and we estimate that the Xbox platform may account for roughly $2 billion of this,” Sherlund said. “This is contrary to conventional wisdom, we think investors do not realize how extensive the operating costs are for this business and it is concealed by the hugely profitable Android royalties.”

The Android royalties mentioned are the result of patents Microsoft holds on technology that Google infringed upon in developing the operating system. Microsoft has signed numerous licensing agreements with the manufacturers of Android and Chrome OS devices–Acer, LG, Samsung, and HTC among them–that bring in revenue while letting those companies continue using Android on their devices.

“Xbox is an orphan in our view,” Sherlund said. “It is a ‘cool’ product line and a successful consumer franchise, but it also loses a lot of money and we think is a distraction to the more enterprise strengths of Microsoft.”

As for the narrowing cast of potential CEOs for Microsoft, Sherlund said it is likely that Ford’s Alan Mulally will be appointed to the position by December.

Sherlund first made headlines for advocating Microsoft spin-off its gaming business back in June.

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Microsoft CEO Candidate thinking of Selling Off Xbox, Axing Bing Search?


Stephen Elop & Steve Ballmer

After guiding Nokia out of choppy waters and into a Microsoft acquisition of its smartphone business, potential CEO candidate Stephen Elop could be mulling some very big changes if he becomes Redmond’s top dog.

Bloomberg reported Friday that former Nokia CEO Stephen Elop may already have some big ideas for running Microsoft, despite the fact that Steve Ballmer is still very much in charge of the company right now.

Elop is widely rumored to be on a short list of potential candidates for Ballmer’s position, and sources “with knowledge of his thinking” claim that the former Nokia CEO could shake up Microsoft in a big way if hired.

For one thing, Elop apparently wants to ramp up Microsoft’s strategy for putting the company’s popular Office productivity suite “on a broad variety of smartphones and tablets,” including iOS and Android. Touch-friendly versions of Word, Excel and PowerPoint are already in the works, but Ballmer has made it clear they won’t arrive until after first landing on the company’s Surface tablets.

Those closest to Elop claim that’s only the beginning, with the CEO    candidate considering the sale or shutdown of key Microsoft assets “to sharpen the company’s focus.” The costly Bing search engine is one such service that could get the axe, but Elop apparently feels selling off the company’s thriving Xbox game console business could be another area of interest.

As crazy as that might sound, there could be a method to Elop’s madness: After all, Microsoft clearly has its hands in too many pies at the moment, but that could prove to be a hard habit to break.

 

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