36% of US plays downloaded games


Digital distribution becoming more common, 16% of population has ditched physical media for games entirely.

Digital distribution is increasingly becoming an accepted, and in some cases demanded, way for Americans to get their games, according to NPD Group data released today from its Exploring Digital Gaming report.

Based on a recent survey of more than 6,000 people in the US ages 13 and older, the group reported that 36 percent of the US population plays downloaded games on either a computer, console, or dedicated handheld gaming device like a 3DS or PlayStation Vita. A little less than half of that group has abandoned physical media entirely, as 16 percent said they only play digitally distributed games.

As for preferences, gamers were generally split. When both physical and digital versions of a game are available for the same price, 25 percent of respondents said they would take the digital version, compared to 30 percent who would opt for the physical copy. The remaining 45 percent were unsure of their preference.

The PC is far and away the most popular platform for digital distribution, with 90 percent of the NPD’s “digital gamers” reporting that they downloaded games for the computer. On the other hand, only 28 percent of digital gamers download games for consoles. And while two-thirds of console gamers said they download titles multiple times a year, only 14 percent do so on a monthly basis.

NPD analyst Liam Callahan said the digital movement has also driven more impulse purchases.

“Most digital players, regardless of device, don’t plan their purchases,” said Callahan. “They purchase simply when they find something they like. But primary console players do have a greater tendency to purchase at or before the time of release relative to PC players. As more consumers purchase the new consoles (Xbox One, PlayStation 4), we expect to see greater digital spending from digital console gamers as consumers indicated that purchasing these consoles will most likely increase their digital spending.”

 

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NASA using Oculus Rift with Xbox One’s Kinect to control robots


NASA’s Jet Propulsion Lab team is testing a combination of the Xbox One Kinect sensor and the Oculus Rift headset to control robots:

Using the new Xbox One Kinect sensor, we are able to manipulate the JACO robot arm in real time. By combining position tracking from the Kinect and rotational tracking with the Oculus, we provide a first-person view for the operator. Future work will include integrating sensor array data into the scene and translating our research to the Robonaut 2 humanoid on the International Space Station.

From the research side of things, this is a great proof-of-concept to show another application of consumer technology in a research environment. This sort of thing could be applied anywhere humans shouldn’t be going but autonomous or controller-operated robots aren’t quite nimble enough to work. It could also decrease the need extra-vehicular activities during space missions or even future landings on the Moon and Mars.

 

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Xbox One beats PS4 sales at Walmart, Target.


InfoScout finds Microsoft systems take 61% share of console sales at retailers on Black Friday.

Xbox One_PS4

The Xbox One was the best-selling game hardware at Walmart and Target on Black Friday, according to retail research firm InfoScout. According to a post on the company blog, Microsoft’s new console accounted for 31 percent of console sales at the retailers on Friday, outpacing the PlayStation 4’s 15 percent share, which was only enough to make it the fourth best-selling system of the day.

The Xbox 360, bolstered by a $99 sale price at Walmart, was the second-best-seller of Black Friday, accounting for 30 percent of systems sold. The PS3, which was less heavily discounted at $149, was third with a 15 percent share of consoles sold. Nintendo brought up the rear, with the Wii U accounting for just 6 percent of sales, while the original Wii scraped out a 1 percent share.

InfoScout attributed much of the Xbox family’s success to supply constraints on the PS4 and the deeply discounted Xbox 360 price. According to a survey of Black Friday receipts from 5,000 InfoScout panelists, the Xbox One was the sixth best-selling item at Walmart, behind a trio of TVs, an HP laptop, and a $300 16GB Apple iPad Mini, which ordinarily sells for $320.

 

Xbox One running US 60Hz refresh rate causes severe “jittering” for UK TV watchers


 Xbox One
Xbox One multimedia features plagued by ‘juddering’ TV pictures in the UK. Photograph: Gus Ruelas/Reuters

Xbox One owners in the UK trying to watch TV through their new consoles are seeing juddering picture problems bad enough that some are calling it “unwatchable”.

One of the most heavily advertised features of Microsoft’s next generation console, the media passthrough abilities means that TV and video signals from other set-top boxes provided by Sky, Virgin and Freeview TV services can be fed through the console to the television – thus removing the need to switch inputs when going from gaming to TV viewing.

But UK owners who have got their hands on the new device say they have problems. “It’s really bad on sport. Unwatchable. Perhaps the reason no Sky support at launch? Disappointed,” complained a user called Damatris on the official Xbox user forums.

Defaulting to the US television standard

The cause appears to be the difference in refresh rates between UK and US TV sets and services. In the UK, the TV broadcast standard is 50Hz, or 50 frames per second (FPS), which most television set top boxes including Sky, Virgin and Freeview services output. In the US, the standard is 60Hz or 60FPS, and by default the Xbox One is set to the US, not UK standard.

“Assuming the reports are true, this represents a significant issue Microsoft has to address,” Richard Leadbetter of visual testing company Digital Foundry told Eurogamer. “Displaying 50Hz video at 60Hz means that every sixth frame will be a duplicate, resulting in noticeable judder on a lot of material – scrolling text on news channels, fast pans in TV and movies, and the left to right sweep of the camera in football matches.”

Microsoft said that it is aware of the issue, but did not have a comment at the time of publication.

No easy solutions

Leadbetter said that there are no easy solutions to the difference between 50 and 60Hz, and that altering a 50Hz picture to match a 60Hz refresh rate would likely have a detrimental impact on image quality. It is unknown how Microsoft is going to deal with the issue.

A work around has been discovered by a HDTVtest user and verified by gaming site CVG, which involves tricking the Xbox One into outputting video at 50Hz rather than 60Hz. However, this forces the console to use 50Hz all the time – which could cause issues for games that should be played and output at 60Hz.

“This is a major disappointment as the Xbox’s main selling point is its TV / media capabilities, but the reality is it’s broken and doesn’t work,” complained Potty Monster.

 

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