A Miracle in Spanish Harlem


Hey all!

It’s that time of the season, Christmas trees, presents, snow, hot Cocoa and of course a great holiday movie with the family to warm the heart and enrich the soul. Speaking of which, I cordially invite everyone to go check out my cousin Derek Partridge’s new movie (A Miracle in Spanish Harlem) opening this weekend in a number of theaters across the country.
My sister Samantha also worked on costumes and I’m so proud of both 😉

Beautiful and alone, Eve (Telenovela superstar Kate del Castillo) feels a spark of romantic interest when she meets Tito, a widower struggling with the loss of a wife, the loss of hope and the loss of his faith. Tito is consumed by the pressures of caring for his children and trying to keep a failing business above water. His growing bitterness overshadows the best parts of his character and drives him to actions that will only add disgrace to his woes. Without a friend left on earth, nothing short of a miracle can relieve Tito’s crushing and solitary burdens. However, miracles have been known to happen…

MERRY CHRISTMAS!

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PS4 beats Xbox One to become UK’s fastest ever selling console


Sony’s console sold more than a million consoles during its US launch, and has now beaten records in the UK.

Sony has duplicated their successful launch of the PS4 in North America by becoming the UK’s fastest ever selling console.

The PS4’s sales figures have beaten both the PS3’s, the Xbox 360’s, and the previous record holder – Sony’s PSP. This handheld console managed to sell 185,000 units in the same time period during its 2005 release.

Most importantly for Sony though, the PS4 outsold the Xbox One, clearing more than 250,000 units within the first 48 hours of launch and easily beating the Xbox One’s sales of around 150,000 consoles in the same time period.

Industry news-site MCV reported the figures, also noting that this means both Microsoft and Sony’s consoles have sold more in two days than Nintendo’s Wii U has sold in a year since its launch in November 2012.

However, in the US the Xbox One may be taking the lead, becoming the best-selling console during the country’s annual Black Friday sales event. Analysts InfoScout reported that both the Xbox 360 and Xbox One outsold the PS3 and PS4, with Microsoft’s consoles collecting 61% of console sales on the day in comparison with Sony’s 30 per cent.

InfoScout also noted though that this may be due to limited availability for the PS4 in the US, as well as retail giant Walmart’s decision to discount the Xbox 360 to just $99.

In terms of games sold, Call of Duty: Ghosts seems to be convincing audiences on both sides of the Atlantic. InfoScout’s data showed the latest instalment in the CoD franchise easily outpacing the competition (though didn’t give specific numbers) whilst the UK’s all-platform top 10 also put Ghosts in the number one spot.

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Gamers selling sold-out Playstation 4’s for double the amount


FANS eager to get their hands on the sold-out new PlayStation 4 are already forking out almost double its retail price.

The new PlayStation 4

 The new PlayStation 4 is going at almost twice the retail price [PA]

Desperate gamers are forking out over £200 more than the £349 recommended price in a bid to be playing the console by Christmas.

Online auction site ebay is full of the consoles today, and most are selling for over £500.

One console, which included two games, went under the hammer at £595.

The PlayStation 4, which was released at midnight yesterday is one of the most eagerly awaited products of the year.

Fans queued for up to three days to grab one of the products and sadly if you have not pre-ordered the game it is unlikely you can get one by Christmas.

Amazon said customers who had not pre-ordered before 13 November would not receive a console in time for December 25th.

PlayStation 4The console, released yesterday, has now sold out over much of the UK [FameFlynet]

While GAME also said their stock was now extremely limited.

Ian Chambers from GAME said “We’ve hired 4,000 extra staff to help cope with the demand for the new Playstation. We’ll do our best to get a console in everyone’s hands, although stock is extremely limited.”

The PS4 is 10 times faster than it’s predecessor and includes the new wireless DualShock controller.

But it’s not only the PlayStation that is selling out fast; the Xbox One has also had some healthy figures.

Phil Samuels, category director for consumer electronics at Currys and PC World in the UK, sated, “We believe the Xbox One and PS4 will revolutionise the market.” He said that shoppers had already put in more pre-orders than expected for both but “so far the Xbox is nudging into the lead”.

 

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Sony’s Koller: PS4 reminds me a lot of the PS2 launch


“Of the five platform launches we’ve had, this is the best game line up” says VP of marketing.

PS4

Sony’s vice president of marketing has offered a number of insights into the company’s recent PlayStation 4 launch, including his thoughts on the launch line up, stock numbers and extending consumer demand.

“The launch overall, just in business terms, we feel great about it,” Jon Koller told GamesBeat.

“The pre-orders are through the roof. The demand is huge. Of the five platform launches we’ve had, this is the best game line up. It reminds me a lot of the PS2 launch, when we had such pent-up demand – ‘When is the PS2 coming?’ The same thing is happening here.”

He said Sony had ensured “adequate supply” for consumers, but that a strong demand would continue through the festive period.

“When you look at some of our past launches, you could argue about the various points of supply. We had a lot of demand for PS3, and we were short. We didn’t want to relive that. It’s hard when you don’t have a lot of supply. But even so, we have a lot of demand this time around.”

He also argued that this launch had the “best game line up” of the company’s five platform launches (a sentiment the critics might not agree with) and that he expected the appetite for the new console to stretch further beyond launch.

“We went out at $599 with the PS3. Xbox was out there for a year. They were $100 cheaper at that time when we launched. But still, an expensive proposition. This time around we’re at $399. There’s much more opportunity, from a spending perspective, for people to be able to come in and buy a couple of games with that,” he explained.

“We maybe didn’t have that flexibility last time. I think John and other analysts are right. The demand for this will be sustained for a longer period of time at a real high level than we’ve seen in the past. We see it in a lot of our quantitative modelling – a lot of pent-up demand, a lot of passion to get into this next generation.”

 

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PlayStation 4 Review: Sony’s Comeback Console


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Let’s qualify that word, “comeback,” before we dive in, because 80 million PlayStation 3 consoles sold worldwide is hardly a fiasco.

Sure, the PS3 is no PlayStation 2 (over 155 million units sold), or even original PlayStation (over 100 million units sold), but who wouldn’t kill for that figure? Even Nintendo’s Wii, the last generation’s sales darling, just topped 100 million units. And there’s more to gauging a console’s success than unit sales: streaming media partnerships, downloadable content, charter game club subscriptions, social networking cachet – the whole revenue model for gaming’s shifted radically over the past decade.

But yes, for a company that from the mid-1990s to the mid-2000s electrified the video games market, Sony’s PS3 felt like a step sideways: a powerhouse machine that cost too much at launch (and for years after), a storied supercomputer-like architecture that baffled developers for years, a system capable of memorable games like The Last of Us, Uncharted 2 and Journey, but also missteps and missed opportunities, from PlayStation Move (critically lauded but quickly relegated to the background — notice its absence from the PS4 launch ballyhoo) to the PlayStation Network hack debacle to the system’s forever teased but ultimately M.I.A. party (cross-game) voice chat albatross.

The PlayStation 4, by contrast, exudes refinement, a system that feels multipurpose-built and confidently purposeful. There’s no one standout feature to talk about this time, no genre-bending gizmo or water-cooler-worthy service to trumpet, and you won’t find an interface-reimagining Wii Remote in the box or a design-upending Super Mario 64 ushering in a new platforming epoch, but then that’s not what this next generation is about.

Instead, you’re looking at a meticulously alloyed platform that’s the sum of many pieces, a kind of Grand Theft Auto V of video game consoles. If the latter represents everything Rockstar’s learned about open-world design — an accumulation of design knowledge implemented with knowing, fastidious precision — the PlayStation 4 is everything Sony’s learned about platform design, honed and polished to something just shy of perfection.

The System

Consider the physical box itself, a sharp-cornered, blade-edged ebony parallelogram that’s roughly 11 inches wide by 2 inches tall by 12 inches deep and weighs just 6 pounds — orientable either horizontally or vertically. The original parabola-shaped PlayStation 3, by comparison, was nearly 13 inches wide by 4 inches tall by 11 inches deep and weighed 11 pounds. The power supply remains internal, leaving you nothing to manage save a modest two-prong power cord. That’s not form hijacking function: Placed in the open, the system warms only a little when playing games, its broad rear-panel ventilation grid (including HDMI out, Ethernet and an auxiliary port for the PlayStation Camera) and cleverly recessed side grilles allowing the system to transfer heat from the internal parts such that the fans remain whisper-quiet in nearly all circumstances.

playstation-4-console

Sony

Whether you like the PS4′s backswept look, like the base of a Cylon Black & Decker, is a matter of taste. But what’s striking is how slender the system is, especially when you consider what’s under the hood: a custom eight-core AMD CPU, 8GB of blazing-fast GDDR5 memory, a replaceable 500GB SATA hard drive (though only 409GB is available) and a custom GPU capable of 1.84 teraflops performance — multiply that by two (roughly speaking) and with PS4 architect Mark Cerny’s talk of offloading work to the GPU down the road, you’re looking at a machine with ample crunch-headroom, bar none.

My only quibble with the design is the system’s two-tone veneer: roughly one-third of the exterior is glossy, the other two-thirds matte. You’ll thus notice even trace amounts of dust and fingerprinting on the glossy side (especially contrasted against the matte side).

Make that half-fingerprinting on the system’s front, which is where the sectional split between surface materials occurs and you’ll notice the new power and eject buttons — neither depressible, but touch-sensitive — near dual USB 3.0 ports and a slot-loading Blu-ray drive. Along this furrow, Sony’s placed an illuminated strip that pulses different colors and luminosity gradients as you put the system through its paces; according to Sony, that light’s meant to make the system appear to be breathing, a bit like Apple’s old exterior laptop LEDs (which may require the judicious application of electrical tape if you’re planning to put the system in your bedroom and sleep anywhere near it at night, since you can’t disable the light manually).

The Controller

A moment of silence for the DualShock 1 through 3, each iteration — save for an upgrade to analog thumbsticks — all but identical since Sony’s gamepads debuted in 1997. Not so the PS4′s DualShock 4, which looks only superficially like its predecessors.

For starters, the handlebars are slightly longer, a measure that better stabilizes the controller in the center of your palms. The thumbsticks are a tick further apart, giving your thumbs more flex room, and their spheroid tips — occasional slip hazards — have been replaced with raised-edge circles (still rubber), which feel much more controllable under your thumb-tips.

The gamepad shell feels grippier, too, in part because Sony layered the under-half with a patterned surface — still a hard, smooth plastic, but coarse enough to give your hands better purchase. The revised left and right triggers gain a roughened surface as well, and the lower two triggers — L2 and R2 — feel firmer and have gently out-curved bottoms for more secure placement, remedying a problem with the DualShock 3 where setting the gamepad in your lap or on a flat surface would sometimes register unintended input if the looser triggers collapsed.

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Sony

There’s now an illuminated “Lightbar” between the triggers, faced forward, that can partner with the PlayStation Camera to enhance motion control (Sony’s also improved the SIXAXIS motion sensors and rumble motors, so much so that you can, for instance, tilt the controller to tag letters in an onscreen keyboard, and it’s a lot quicker than cursoring around). The Lightbar’s also capable of feeding back color-based status information, say to indicate a character’s health state, though since you can’t eyeball the strip directly without flipping the gamepad 90 degrees perpendicular, you’re depending on the glow reflected against your fingers (that, or you can always play in front of a mirror!). It’s too bad Sony didn’t think to place a smaller, complementary light across the gamepad’s top.

Just above the thumbsticks, you’ll find a tiny speaker grille, allowing the controller to output sound (like playing the collectible audio logs in Killzone Shadow Fall). The audio quality’s what you’d expect from a tiny speaker, though it’s notably better and bass-ier than the one Nintendo includes with its Wii Remote. Below the grille, there’s a traditional PlayStation button — hold it and you’ll summon master overlays that let you tweak settings, close out apps or power off the system. And on the gamepad’s bottom, between the handlebars, late-night gamers will appreciate the new standard-size headphone jack as well as a connector for the bundled mono headset — a voice chat must, and an alternative to Sony’s new $60 dual-camera PlayStation Camera (not included with the PS4) if you want to operate the console using voice commands.

The most notable change lies (physically) between the traditional d-pad and geometric face buttons: a smooth, dotted, depressible touchpad — a nod to Sony’s touchpad-framed Vita that lets you play a game like, say, Angry Birds the way developer Rovio intended. The launch games make limited, complementary use of the touchpad, as you’d expect, but software like Sony’s clever built-in tutorial app, The Playroom, offers a glimpse of things to come. You rub the touchpad like a Genie’s lamp to wake a lively A.I. bot, or flick your finger forward across the surface to pitch tiny robot-things into your lap, augmented reality-style, vis-a-vis the PlayStation Camera.

Along with Sony’s new “start” and “select” replacements that bracket the touchpad — tiny ovoid “share” and “options” buttons, the former for editing and uploading game videos or screenshots, the latter for invoking context-sensitive menus — round out an array of individually modest but collectively gratifying updates that feel like the smartest updates to a gamepad in years.

The Interface

Sony raved about the PS3′s CrossMenuBar navigation system back in the day — the interface won an Emmy, after all, so every time you heard about the XMB, it was “Emmy-winning this” or “Emmy-winning that.” But when Microsoft overhauled its Xbox Live interface in 2008 with vibrant context-specific squares, colorful images and avatar animations, the XMB felt comparably lifeless, a workmanlike carousel of icons that conjured the sterility of an IKEA furniture sign.

playstation-4-interface

Sony

Out with Emmy-winning, in with lively images and contextual squares: The PS4′s interface, which Sony simply calls the “PlayStation Dynamic Menu,” builds on the XMB’s potential by subtracting from it, jettisoning all that top-level complexity and adding dollops of style and streamlining. Instead of an icon-flush X-axis with option-choked up or down menu items, Sony’s collapsed everything to a handful of category squares, the default leftmost — and most telling — being a social media-watcher that clues you into friend activity and marketing material when you’re online.

Beside that you’ll find content portals that reshuffle from left to right according to last one accessed: ”Live from PlayStation” lets you view live gameplay broadcasts, “Downloads” collates your purchases and downloads, and the obligatory Internet browser. New games — whether downloaded or accessed from disc — also appear here, the wrinkle being that if you have an Internet connection active, you’ll be drawing from (and feeding into) Sony’s PlayStation Network each time you access an application. You’re not required to access the Internet to play single-player games, but if you don’t want your PS4 reaching out to touch Sony’s servers, you’ll have to force it offline — there’s no “don’t PSN while connected” option.

Cursor up with the d-pad or left thumbstick from the PDM and a more mundane left-right menu appears with icons for system or application settings, your friend list, trophies, notifications and the PlayStation Store. This is where you’ll tweak the system or delve into more nuanced or granular features; Sony’s just pulled it back a level, divvying the PS4′s interface into spotlight and offstage layers.

The Games

At launch, Sony has 23 games on deck and calls it the company’s strongest lineup ever. I have yet to sample (much less complete) many of these, and several won’t be available until launch day, but I can say the ones I have played don’t fall short of that claim (then again, it’s not a high hurdle to clear). Many on the list are recently released last-gen games with visual makeovers, and no one’s going to consider the inclusion of a game like Angry Birds Star Wars a make-or-break purchase, but a few — in particular Knack, Contrast, Resogun and Killzone Shadow Fall — distinguish themselves from the bunch.

Knack

Sony

Knack is Mark Cerny and SCE Japan Studio’s contribution, which makes it the most intriguing of the PS4 launch titles, since Cerny (pronounced SARE-nee) doubled as the PlayStation 4′s lead architect. It’s a bash-and-smash action game about a creature called “Knack” composed of magically animated, reconfigurable bric-a-brac, helping humanity battle goblins who’ve emerged from who-knows-where to overrun the planet.

While Knack stands just a few feet tall by default, he can glom on bits of metal, ice and other odds and ends to transform into a colossal wrecking machine. The framing story feels a little generic here, as if grudgingly tacked on to justify the central game conceit, but that conceit — unleashing a creature who can grow to the height of a three-story building — is deftly executed and beautifully articulated.

contrast

Compulsion Games

I was only able to sample Contrast during a review event hands-on, but it shot to the top of my PlayStation Network must-haves — a 1920s noir-themed action-platformer with a twist: you can shift from colorful 3D heroine to slender 2D silhouette, alighting on lamplit walls, clambering over the shadows of other 3D objects and puzzling your way along surfaces to unlock narrative sequences that gradually describe a young girl’s troubled, Pan’s Labyrinth-ian family history.

One of the levels involved a haunting carousel, the shadows of horses gliding along circling walls, the protagonist leaping from one shadow to another, flipping in and out of the world to maneuver between actual platforms and their flattened contours. In another level, you participate in a kind of theatrical production, flitting Limbo-like through a fantasy story-scape as the metaphorical tale unfurls.

resogun

Housemarque

If you were into Super Stardust HD on the Vita, you’ll probably adore Resogun, another shoot-em-up from developer Housemarque. Here, they’ve opted for a side-scroller, only with the levels folded around until the ends touch, letting you roll backwards or forwards without restrictions. The object of the game is to free and save tiny retro-stick-figure humans, powering up your ship and executing special attacks that include a kind of battle-ram maneuver that lets you arrow through waves of enemies, annihilating them without destroying yourself.

As Housemarque explained during the review event demonstration, one of the twists, since the levels are transparently cylindrical, is that you can see what’s going on on the other side of the level, forcing you to pay attention to keep tabs on what the enemy’s up to over yonder.

killzone-shadow-fall

Guerilla Games

And finally, Killzone Shadow Fall is grim, grim stuff — no surprise — but boy is it a looker, packing its dystopian Blade Runner-like vistas with buildings and more buildings and towering waterfalls and skyboxes that no longer feel like Truman Show skyboxes.

As I played through the solo campaign, the game reminded me increasingly of Dishonored, offering ever-widening paths to complete a mission, choosing stealthy or confrontational approaches and dealing with objectives in the order preferred. I can’t vouch for this one unreservedly yet, given how much more of the game there is to see, but it’s a lock for my library.

Sidebar: Game installs are now both compartmentalized and prioritized, allowing you to access different play modes, say the multiplayer facet of a game, without waiting as the single-player component silently stream-loads off the Blu-ray disc in the background. This double-dipping feature never slowed any of the games I tried, though even if had it, the install only occurs once.

That said, disc loading did occasionally cause the PS4′s interface to freeze for several seconds, which may be an argument for eschewing discs and going with direct downloads, since all of these games are obtainable directly through the PlayStation Store (the downside: Sony’s doesn’t support external USB hard drives, meaning you’ll have to upgrade the internal storage if you think you’ll fill that 409GB of accessible space quickly).

The Missing Features

Like Microsoft’s Xbox One, Sony’s PS4 launches with a day-one patch that wasn’t available during the review period. That means most have only seen the new PlayStation Store or online multiplayer or “Share” button functionality in demos.

What you’re not reading about here is considerable, in other words: all of the online features, the revamped PlayStation Network, the new sharing feature, all the new versions of otherwise familiar media apps and the system’s appeal as a multimedia consumption hub, the PS Vita Remote Play link — both on a high-speed LAN or through the cloud (I can say every developer I spoke with warned of latency issues with the latter) and Sony’s new, complementary PlayStation App that lets you control or interact with PS4 games or software using an iOS or Android smartphone or tablet (effectively enabling Wii U-like second-screen gameplay). I’ll circle back in a day or two, once I’ve had time to better absorb and assess the online experience.

 

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