NASA using Oculus Rift with Xbox One’s Kinect to control robots


NASA’s Jet Propulsion Lab team is testing a combination of the Xbox One Kinect sensor and the Oculus Rift headset to control robots:

Using the new Xbox One Kinect sensor, we are able to manipulate the JACO robot arm in real time. By combining position tracking from the Kinect and rotational tracking with the Oculus, we provide a first-person view for the operator. Future work will include integrating sensor array data into the scene and translating our research to the Robonaut 2 humanoid on the International Space Station.

From the research side of things, this is a great proof-of-concept to show another application of consumer technology in a research environment. This sort of thing could be applied anywhere humans shouldn’t be going but autonomous or controller-operated robots aren’t quite nimble enough to work. It could also decrease the need extra-vehicular activities during space missions or even future landings on the Moon and Mars.

 

[source]

John Carmack’s laments and regrets for Next Gen


“Just as you fully understand a previous generation, you have to put it away to surf forward on the tidal wave of technology that’s always moving”

John Carmack

John Carmack’s name is synonymous with the technical evolution of gaming, but the Oculus VR CTO now feels uncomfortable with the relentless progress in console hardware.

Speaking to Wired on the 20th anniversary of the release of Doom, the genre-defining FPS he co-created with Jon Romero, Carmack recalled id Software’s tendency to demand better hardware with each new release – ignoring the huge number of people with aging graphics cards to cater for the more dedicated and tech-savvy players.

With the Xbox One and PlayStation 4 now on-sale in most major territories, Carmack noted that the trend has continued, the huge audience and untapped potential of the previous generation abandoned for uncertainty and rising costs.

“The 360 and PS3 are far from tapped out in terms of what a developer could do with them, but the whole world’s gonna move over towards next-gen and high-end PCs”

“Even to this day, I struggle a little bit with that,” he said. “There’s so much you can still do on the previous console generation. The 360 and PS3 are far from tapped out in terms of what a developer could do with them, but the whole world’s gonna move over towards next-gen and high-end PCs and all these other things.

“Part of me still frets a little bit about that, where just as you fully understand a previous generation, you have to put it away to kind of surf forward on the tidal wave of technology that’s always moving. That’s something that we’ve struggled with in every generation. And now I at least know enough to recognize that some of my internal feelings or fondness for technology that I understand or have done various things with usually has to be put aside. Because data has shown over the decades that that’s usually not as important as you think it is.”

Carmack now has one clear regret from his time at id Software. In the push for technical excellence, the studio missed the opportunity to make more games, falling into a cycle where huge production cycles were the norm. Carmack would not comment the protracted development of Doom 4, but he did admit that establishing the core of the franchise so many years later is, “a heck of a lot harder than you might think.”

“The worst aspect of the continuing pace of game development that we fell into was the longer and longer times between releases. If I could go back in time and change one thing along the trajectory of id Software, it would be, do more things more often.

“And that was id’s mantra for so long: ‘It’ll be done when it’s done.’ And I recant from that. I no longer think that is the appropriate way to build games. I mean, time matters, and as years go by-if it’s done when it’s done and you’re talking a month or two, fine. But if it’s a year or two, you need to be making a different game.”

The last year has not been kind to id Software. In April, reports surfaced that work on Doom 4 had essentially been scrapped and started again, and ZeniMax PR boss Pete Hines admitted that the original plans, “did not exhibit the quality and excitement that id and Bethesda intend to deliver.”

In June, CEO Todd Hollenshead left the company after 17 years, with Carmack officially jumping to Oculus in November after a short period where he focused the bulk of his efforts on the nascent VR technology.

PS4 is the “leading system of this generation” – DFC


DFC Intelligence notes that Sony’s 2.1m sold is the best first two weeks of any console launch in history

PS4

The PlayStation 4 has been off to a fantastic start, selling over 2.1 million consoles across the globe. While Sony has noted that it’s the best start for a PlayStation system in the history of Sony Computer Entertainment, what some people may not be aware of is that it’s also the best start for any game console in history, DFC Intelligence noted today.

The research firm said that the 2.1 million units sold in the system’s first two weeks on sale (first in North America and then in Europe) places it above Nintendo’s Wii, which sold 1.6 million units in its first two weeks (in Japan and North America) and Sony’s own PS2, which sold 1.4 million units in Japan back in March 2000.

Microsoft’s Xbox One sold over 1 million units in its first two weeks, but the red-hot start for the PS4 only reinforces DFC’s forecast that Sony’s new console will be “the leading system of this generation.” DFC agreed with SCE boss Andrew House that PS4 could outsell the PS3, but it’s doubtful PS4 will approach the mighty sales of the PS2.

“The initial success of the PlayStation 4 bodes well for its future. The PlayStation 2 and Wii went on to be the best selling console systems ever. DFC Intelligence does not believe that the PlayStation 4 will surpass those systems but reiterates its forecast that the PS4 will be the number one system of this generation,” the firm said.

DFC also commented that Xbox One may be slightly more supply constrained: “The Xbox One has been difficult to find although from all indications DFC believes Microsoft did not ship as many units as the PlayStation 4.”

 

[source]

Gamers selling sold-out Playstation 4’s for double the amount


FANS eager to get their hands on the sold-out new PlayStation 4 are already forking out almost double its retail price.

The new PlayStation 4

 The new PlayStation 4 is going at almost twice the retail price [PA]

Desperate gamers are forking out over £200 more than the £349 recommended price in a bid to be playing the console by Christmas.

Online auction site ebay is full of the consoles today, and most are selling for over £500.

One console, which included two games, went under the hammer at £595.

The PlayStation 4, which was released at midnight yesterday is one of the most eagerly awaited products of the year.

Fans queued for up to three days to grab one of the products and sadly if you have not pre-ordered the game it is unlikely you can get one by Christmas.

Amazon said customers who had not pre-ordered before 13 November would not receive a console in time for December 25th.

PlayStation 4The console, released yesterday, has now sold out over much of the UK [FameFlynet]

While GAME also said their stock was now extremely limited.

Ian Chambers from GAME said “We’ve hired 4,000 extra staff to help cope with the demand for the new Playstation. We’ll do our best to get a console in everyone’s hands, although stock is extremely limited.”

The PS4 is 10 times faster than it’s predecessor and includes the new wireless DualShock controller.

But it’s not only the PlayStation that is selling out fast; the Xbox One has also had some healthy figures.

Phil Samuels, category director for consumer electronics at Currys and PC World in the UK, sated, “We believe the Xbox One and PS4 will revolutionise the market.” He said that shoppers had already put in more pre-orders than expected for both but “so far the Xbox is nudging into the lead”.

 

[source]

Apple Buys Kinect maker PrimeSense


Deal reportedly worth $360 million

Apple TV

Apple has confirmed the acquisition of PrimeSense, the Israeli-based motion sensor company.

The business is best known for providing the sensors for Microsoft’s Kinect peripheral for the Xbox 360 although it did not contribute to the new Kinect model found in the recently released Xbox One.

The deal has been rumoured for some time, with some reports suggesting Apple paid  $360 million for the firm.

“Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans,” said a spokesperson.

Speaking to the BBC, Nitin Bhat of consultant firm Frost & Allen said Apple wants to bring its business up to date with current tech trends.

“Usage of gesture-based, touch-less control of devices is one of the big mega trends in the industry right now,” he said.

“From Apple’s perspective it looks like an attempt to make its current gadgets a lot more attractive by offering such a feature on them. It could also look to incorporate this technology in future portfolio of devices which could include an Apple TV.”