Sony: Grand Theft Auto V PS3 Can’t be Pre-Loaded in North America


Well, it hasn’t been the smoothest of pre-launches for Grand Theft Auto V on the PSN as Rockstar previously tweeted that “those who’ve pre-ordered GTAV on PSN will be able to preload the game as follows: Sunday 3PM BST in Europe, Monday 3AM EST [12AM PST] in the US”, but it looks like they were wrong.

Unfortunately, pre-loads for North America never actually happened this morning, prompting Morgan Haro to post this following statement on the PS Blog explaining the situation:

Hey guys,

From our end, SCEA has never announced anything regarding any pre-loading functionality. This is functionality that has been used at rare times in EU, however there are a number of factors that we need to consider before using it.

The pre-order functionality on the PS Store works the same as it always has. You guys know that GTA V is far from the first title we’ve ever had on pre-order, but unfortunately there was some mis-information out there that stated we can set up pre-loading. We can not at this time.

I do apologize for seeing the misinformation out there which seems to have started just last Friday.The internet can be a funny place and mis-information can spread like wildfire, but I’m afraid that any element of pre-loading as a reason to pre-order has never been pointed to by SCEA, as cool as it would be.

Guys, the game will drop at midnight tonight, and yes it will take a bit o ‘ time to download; but that’s par for the course in the digital space ^__^. You’re going to have a great game in your hands soon, so look forward to the good times that await!

Then, Kristine Steimer gave a simplified version of the statement:

There was some miscommunication this weekend — there is no pre-loading function on the North American store at this time. However, you will be able to start downloading GTA V at 12 am EST.

How do you think the lack of pre-loads will affect the midnight PSN launch? Let us know in the comments below.



Tretton: PlayStation Vita’s Got a Dedicated Fanbase, It’s Just Not Big Enough

Growing pains

While it’s now host to a pretty strong selection of games, the PlayStation Vita is still struggling to garner the commercial success that it probably deserves. Hardware numbers are catastrophically low, and it’s failing to secure big third-party brands as a result. Despite this, SCEA president Jack Tretton believes that there’s still a big market for the device – irrespective of the growing dominance of smartphones and tablets.

“If you’re really going to change the industry, and you’re going to do something that people are going to remember you for, then you’ve got to take a few risks,” the straight-talking gaffer told IGN in an episode of Up at Noon. “It seemed crazy in 1995 to go up against Nintendo and SEGA, and release [the PSone]. Given smartphones and tablets, a lot of people are now asking, ‘Why do you want to have a dedicated handheld?’ We always thought that there was an opportunity, seeing as not everybody can be at home all of the time, to try and deliver a high quality experience with dual-analogue sticks and a great screen. And I still think that there’s an audience for it.”

Tretton reckons that there’s good reason to believe that the system will rebound, too – even if the platform holder has got its work cut out. “The thing that has me encouraged about the Vita is that the people that have bought the console really enjoy it – they’re very happy with it, and they’re buying a lot of games,” he said. “I think that I said at E3 that owners buy around ten games on average, so we’ve got a dedicated fanbase, it’s just not big enough right now.”

The executive continued that connectivity with the PS4 could boost the handheld’s prospects in the future. “I think that the connection to the PS4 and the ability to play remotely on your Vita will get a lot more people interested in the system, but there’s clearly a lot of work still to be done,” he noted. “We knew that we were going into a really difficult market [from the outset].”

During the interview, the likeable suit took the opportunity to reiterate that Remote Play between the PS4 and Vita will work on launch day, which is definitely an exciting prospect. Still, the handheld is in a bit of a strange spot at the moment, because it genuinely is bursting with solid content. The problem is that while the software in the pipeline is certain to appeal to existing owners, there’s nothing really on the horizon that’s going to prompt prospective buyers to purchase the machine.