GTA V takes number one in the UK


Rockstar dominates the market in GTA V’s debut week, PES 2014 a distant second

GTA V takes number one in the UK

Grand Theft Auto V performed just as expected in the UK last week, entering the chart at number one and bringing an end to Saint’s Row IV’s reign at the top.

Rockstar’s hugely successful new game – which made $1 billion worldwide in just three days – had an 88.9 per cent market share in the UK last week. By contrast, Konami’s Pro Evolution Soccer 2014 entered the chart in second place, but took just 0.68 per cent of total sales.

GTA V’s first week total is more than twice that of GTA IV or Call of Duty Black Ops 2, and beats the record-breaking COD; Black Ops by more than 250,000 sales.

After Grand Theft Auto, the most surprising development was the marked surge in interest for Naughty Dog’s The Last of Us, which rose 22 places to reach third – likely due to a price promotion and the generally low sales figures away from the top spot.

The only other new entry was Harvest Moon 3D: A New Beginning on 3DS, which entered the chart at number 20.

UKIE Games Charts courtesy of GfK Chart-Track.

Last Week This Week Title
New Entry 1 Grand Theft Auto V
New entry 2 Pro Evolution Soccer 2014
25 3 The Last Of Us
1 4 Saint’s Row IV
4 5 Tom Clancy’s Splinter Cell: Blacklist
6 6 Minecraft: Xbox 360 Edition
3 7 Diablo III
5 8 Disney Infinity
Re-Entry 9 Aliens: Colonial Marines
2 10 Kingdom Hearts HD 1.5 Remix
8 11 Lego Batman 2; DC Super Heroes
19 12 Call of Duty: Black Ops 2
20 13 Grand Theft Auto IV
9 14 Lego The Lord Of The Rings
12 15 Max Payne 3
13 16 Rayman Legends
17 17 Need For Speed Most Wanted
22 18 Farming Simulator 2013
7 19 Payday 2
New Entry 20 Harvest Moon 3D: A New Beginning

 

Grand Theft Auto V Cheats For PS3 – Spawn Planes, Helicopters, Cars, Boosts and More


Here are some cheat codes for the PS3 version of Grand Theft Auto V. Enjoy!

The list will be updated as more codes are revealed, but remember – using them will disable the ability to earn trophies, so save your game before using them.

Spawn Buzzard Attack Chopper, helicopter – Small weaponized helicopter

Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1, Triangle, Circle, Triangle

Spawn Caddy, Utility – Golf Cart

Circle, L1, Left, R1, L2, X, R1, L1, Circle, X

Spawn Plister Comet, Sports – Porsche

R1, Circle, R2, Right, L1, L2, X, X, Square, R1

Spawn Duster, Planes – Crop Duster

Right, Left, R1, R1, R1, Left, Triangle, Triangle, X, Circle, L1, L1

Spawn Dundreary Stretch, Sedans – Stretch Limo

R2, Right, L2, Left, Left, R1, L1, Circle, Right

Spawn Dewbeauchee Rapid GT, Sports – Aston Martin

R2, L1, Circle, Right, L1, R1, Right, Left, Circle, R2

Spawn Maibatsu Sanchez, Motorcycles – Motocross bike

Circle, X, L1, Circle, Circle, L1, Circle, R1, R2, L2, L1, L1

Spawn Mallard, Planes – Stunt Plane

Circle, Right, L1, L2, Left, R1, L1, L1, Left, Left, X, Triangle

Spawn Trashmaster, Service – Garbage Truck

Circle, R1, Circle, R1, Left, Left, R1, L1, Circle, Right

Drunk Mode – Enter to activate or deactivate

Triangle, Right, Right, Left, Right, Square, Circle, Left

Bang Bang – Explosive Ammo Round, Enter to activate or deactivate

Right, Square, X, Left, R1, R2, Left, Right, Right, L1, L1, L1

Explosive Melee Attacks – Enter to activate or deactivate

Right, Left, X, Triangle, R1, Circle, Circle, Circle, L2

Fast Run – Enter to activate or deactivate

Triangle, Left, Right, Right, L2, L1, Square

Lower Wanted Level

R1, R1, Circle, R2, Right, Left, Right, Left, Right, Left

Raise Wanted Level

R1, R1, Circle, R2, Left, Right, Left, Right, Left, Right

Recharge Ability

X, X, Square, R1, L1, X, Right, Left, X

Slow Motion Aim – Enter up to 4 times, fifth time disables cheat

Square, L2, R1, Triangle, Left, Square, L2, Right, X

Change Weather –  Rotates through Sunny, Clear, Cloudy, Smoggy, Overcast, Rainy, thundery, clearing and snowy

R2, X, L1, L1, L2, L2, L2, Square

Slidey Cars

Triangle R1, R1, Left, R1, L1, R2, L1

Slow Motion – Enter up to 4 times, fifth time disables cheat

Triangle, Left, Right, Right, Square, R2, R1

Parachute Given – Get Parachute

Left, Right, L1, L2, R1, R2, R2, Left, Left, Right, L1

GTA V creator: “It’s not just about shooting anymore”


Rockstar’s Dan Houser talks about the blockbuster GTA series and how his studio has catered to a wider audience

GTA V is now on store shelves, no doubt lighting up the cash registers across the world. Grand Theft Auto as a franchise has evolved quite a bit over the years, but the most important thing to Rockstar Games’ VP of creative Dan Houser is that his team has stayed true to itself the whole time. In a new interview with the [a]list daily, Houser discussed the impact of the Grand Theft Auto series on games and culture in general.

Houser stressed that Rockstar was operating on instinct rather than careful market testing when it brought out GTA 3. “Focus testing in 1999/2000 would never have predicted that a 3D gangster game was going to blow up,” he noted. “Then having done that, no amount of focus testing would say do it in the ’80s. So doing stuff that is true to yourself, as opposed to what the market thinks it wants, that’s definitely something that we’ve always done and hopefully other people have followed suit.”

One of the key elements of the GTA series for Houser has always been the music. “We always thought music should be more than just badly written theme music,” he said. “You began to see that with the birth of Playstation 1 with Wipeout, which was the first game that really pushed top quality pop music in the UK. That was huge. We wanted music that was to our own tastes and to our own style.”

“The games are hopefully getting good enough as pure adventures, and they’re interesting enough to play, that it’s not just about shooting anymore”

Dan Houser

The obsession with music can be traced to Sam Houser and Craig Conner, according to Houser. “Sam [is] obsessed with music and lovingly works on every single track that goes in there,” Houser said. “He and Craig Conner, who’s been the GTA music guy since ’97, will bicker about individual tracks on radio stations constantly. They’re both obsessed with it. It’s an enormous labor of love for us to do it. Music helps create this world that people are immersed in.”

While the game industry is continually changing, Houser feels Rockstar is growing with the audience as well. “The audience has been gradually expanding,” Houser commented. “One of the things we wanted to try and do — and we did to some extent – is reach out to some older audience with LA Noire and go, ‘Hey, this game is a little bit slower. It’s definitely historically interesting. It’s more like interactive TV shows. It’s not twitch-based like some of those games. You might have a go with it and see what you think.’ With content like that, you’re always trying to find a way of reaching different audiences.”

He continued, “Even with the action games, we’re trying to constantly make them easier to play, and put different difficulty levels in them so the barely-skilled 18-year-old with very short nerve endings can play at the hardest level possible. And those of us who are more afraid or whatever to begin with can play on the easiest level. The games are hopefully getting good enough as pure adventures, and they’re interesting enough to play, that it’s not just about shooting anymore.”

 

[source]

Grand Theft Auto V street dates broken all over the world. Would digital copies have prevented this from happening?


Some people will do anything to get their hands on an early copy of the new Grand Theft Auto.Rockstar Games

Grand Theft Auto V, the fifth in a series of joyously violent games in which players control crime syndicates and wreak havoc upon cities, is among the most eagerly anticipated games ever released. It went on sale today and is expected to rake in $1.6 billion in sales in its first year, handsomely repaying its $270 million production budget. But some gamers have already been playing it for days, after several retailers broke an embargo set by its publisher, Rockstar Games. In Britain, a few customers who placed early orders on Amazon received their copies in the post on Saturday, Sept. 14, three days before retailers were allowed to sell the game. Another British retailer has been selling the early version for £75 ($119), a 50% markup over Amazon’s prices.

French retailers also sold the game early. Maxxi Games, a retailer in the République neighborhood of Paris, summoned customers via its Facebook page on Saturday:

It’s going on right now!!!
Come pick up your game at the nearest Maxxi games
It’s AVAILABLE!!!

+

Other shops were more subtle. Le Figaro reports (link in French) that Trader Games, also in the 11th arrondissement of Paris, told its Facebook followers to “come now” and “not say more,” though that post has since been removed (broken link).  Salomé Lagresle, a French games blogger, reported via Twitter on what buying the game on Saturday was like. “There’s a line all the way down [Boulevard] Voltaire. The impression is of buying contraband in opaque bags,” she wrote, and added that ”To get the game, you must pay cash, go into a room at the back of the shop, and you come out with a purple bag.”

Another French tweeter was more explicit: ”Fuck, we’re not waiting for the 17th.”

Nique, on attends pas le 17 nous #GTAV #GTA5 http://t.co/BMfiw8fj9s
Grey Goose (@Tha_Grey_Goose) September 14, 2013

Rockstar has not responded kindly to the leaks. Early videos from the game have been taken down at the publisher’s request. Some websites report that people who played the game early on Microsoft’s Xbox gaming console and posted videos of it online had their accounts banned.

These problems stem from the fact that even though the technology used in creating games like Grand Theft Auto is cutting-edge, the technology for selling them is somewhat archaic.  While music is increasingly sold in digital form, big-ticket games like GTA still come mostly in shrink-wrapped boxes. If games publishers want to guarantee a single release date—which helps both build buzz and protect against piracy—they need to move to a digital-first distribution model, argues games writer Matt Martin. Making a download available at the same instant worldwide would prevent anyone from getting an early copy.

Yet if the industry is stuck in the past it’s also because gamers themselves seem unwilling to change their habits. In an online poll by GTAforums.com, a site for aficionados of the Grand Theft Auto series, just 12% of respondents said they would buy GTA V as a download.

That is perhaps because the industry’s efforts have so far been heavy-handed. When Microsoft announced the new Xbox in May, it was instantly subjected to a barrage of criticism because the console required players to connect to the internet once every 24 hours, an impracticality for many gamers. It also placed limits on how players could share or trade games. Microsoft eventually had to backtrack.

A more sensible approach would be to make digital versions of the game cheaper and turn physical copies into something of a collector’s item, as the music industry has done. Indeed, Rockstar has published a deluxe edition of GTA V. But it didn’t make its digital edition any cheaper.

 

[source]