36% of US plays downloaded games


Digital distribution becoming more common, 16% of population has ditched physical media for games entirely.

Digital distribution is increasingly becoming an accepted, and in some cases demanded, way for Americans to get their games, according to NPD Group data released today from its Exploring Digital Gaming report.

Based on a recent survey of more than 6,000 people in the US ages 13 and older, the group reported that 36 percent of the US population plays downloaded games on either a computer, console, or dedicated handheld gaming device like a 3DS or PlayStation Vita. A little less than half of that group has abandoned physical media entirely, as 16 percent said they only play digitally distributed games.

As for preferences, gamers were generally split. When both physical and digital versions of a game are available for the same price, 25 percent of respondents said they would take the digital version, compared to 30 percent who would opt for the physical copy. The remaining 45 percent were unsure of their preference.

The PC is far and away the most popular platform for digital distribution, with 90 percent of the NPD’s “digital gamers” reporting that they downloaded games for the computer. On the other hand, only 28 percent of digital gamers download games for consoles. And while two-thirds of console gamers said they download titles multiple times a year, only 14 percent do so on a monthly basis.

NPD analyst Liam Callahan said the digital movement has also driven more impulse purchases.

“Most digital players, regardless of device, don’t plan their purchases,” said Callahan. “They purchase simply when they find something they like. But primary console players do have a greater tendency to purchase at or before the time of release relative to PC players. As more consumers purchase the new consoles (Xbox One, PlayStation 4), we expect to see greater digital spending from digital console gamers as consumers indicated that purchasing these consoles will most likely increase their digital spending.”

 

[source]

League of Legends gets World of Warcraft Veteran game designer


World of Warcraft veteran leaves Blizzard to join RIOT Games as League of Legends developer.

Greg Street

Former World of Warcraft lead systems designer Greg Street has updated his LinkedIn profile to reflect that he is now a lead game designer at Riot Games.

The Linked profile doesn’t indicate the project he is working on at Riot Games. In a post on his Twitter account, Street alluded to the change but implied it would be some time before he provided more clarification on it.

“Thank you for all the recent tweets, but I think the appropriate thing for me to do is lie low for awhile,” Street said. “I won’t vanish forever. Cheers.”

Street, also known as Ghostcrawler on the World of Warcraft forums, had been with Blizzard for nearly six years when he left last month. Prior to that, he worked at Microsoft’s Ensemble Studios as the lead game designer on Age of Empires III.

 

[source]

Tearaway for PS Vita is $19.99 on Amazon US


Amazon has announced a reduced price for Media Molecule’s Tearaway.

For those eager to play Media Molecule’s new game Tearaway on the PS Vita but are waiting for a price reduction, well here it is.

Tearaway is $19.99 on Amazon US. You save $16.00, a (44%) savings. You will receive a code for a digital download. The size is 947Mb so make sure you have enough space. If you prefer a physical copy, it is currently $39.99.

If you’re unsure about whether you should pick up the game, check out playstation Lifestyle’s review.

Play Hundreds of classic console games online, free


Thanks to the good people at the Internet Archive, classic console video games like Donkey Kong, Mario Bros., Asteroids, Dig Dug, and Pac Man are now fully playable online. The games, released as the Internet Archive Console Living Room, are also available for free downloads. They don’t have sound yet, but the archive promises to get that up and running soon. And even though the collection isn’t complete at this point, the archive promises to expand it “in the coming months.” Because the archive has versions of each game available in an browser-based emulator, you can jump right in to the game of your choice without downloading any specialized software.

ET: It hasn’t improved with age. 

Right now, the archive contains a selection of games from the Atari 2600, Atari 7800 ProSystem, ColecoVision, Magnavox Odyssey and Astrocade. The selection is particularly abundant for the Atari consoles, but as the archive notes, “there were many not-excellent cartridges produced for the Atari 2600,” meaning that some of these games aren’t really worth the time to get to know. For instance: the archive contains ET: The Extra Terrestrial, a game so bad that someone made a documentary about its failure. On the other hand, there’s always Frogger, which is still excellent.

Some of the games even come with the original manual, which if nothing else, gives a good glimpse at the conceptual imagination behind the very sparse graphics game designers had to work with at the time.

The Internet Archive’s project is aimed at preserving a widely-unavailable software phenomenon, as the consoles and cartridges needed to play these games have largely disappeared. The rise of the home console, as they note, more or less destroyed the popularity of arcades, especially once console graphics began to approach the look of arcade offerings. And as each console evolved, the previous generations also gathered dust or were tossed out.

Players will note that the controls vary widely by console: the Internet Archive does a pretty good job explaining how the games have adapted from, say, a joystick control to a standard keyboard. And even though these games are old, the Internet Archive recommends players use the most up-to-date browser possible.

 

[source]

Nintendo games on iOS?


Nintendo Is “Experimenting” With Bringing Games To IOS

Nintendo_on_iphoneNintendo has been finding themselves between a rock and a hard place in recent years when it comes to handheld gaming versus mobile gaming, as is Sony with their PS Vita.

While the DS, 2DS and 3DS are great devices and are enjoying great sales, it could always be better. Smartphones and tablets have been taking potential profits away from their portable consoles little by little over the past few years.

The belief by many is simple, who wants to carry an additional device dedicated to gaming when our phones have everything we need already? Well I guess it really depends on the type of consumer/gamer you are and where you are going. If it’s a quick commute, maybe a quick round of Angry Birds, Candy Crush or my favorite Nimble Quest is enough but most gamers do not consider these types of games as true deep playing games along the lines of, lets say a Zelda or Mario Kart for 3DS on the go are.

To remedy (somewhat) this problem, Nintendo is looking at various experimental ways they can add their brand on mobile devices but, and here is the tricky part..not take sales away from their own devices. A catch 22.

In a recent interview, Reginald “Reggie” Fils-Aime, president/chief operating officer of Nintendo of America, suggested a shift in Nintendo’s current strategy. Fils-Aime explained that while the ultimate goal will be to draw gamers to Nintendo hardware, the company is aware of the need for expansion. “We recognize that there are a lot of smartphones and tablets out there, and so what we’re doing is we’re being very smart in how we use these devices as marketing tools for our content.” He went on to say, “We’re also doing a lot of experimentation of what I would call the little experiences you can have on your smartphone and tablet that will drive you back to your Nintendo hardware.”

Fils-Aime was also quick to point out “We believe our games are best played and best enjoyed on our devices,” so it’s unlikely that Donkey Kong 3D and Mario Kart 8 will be available in full mode on a future iOS.

Many consumers and analysts are suggesting that Nintendo get out all together from the console market and focus on the great games they make just as Sega has done. But as a writer for Cult of Mac suggests and I tend to agree:

“Many people will wonder why Nintendo doesn’t just give-up, and just start releasing games for iOS, but that’s too cynical. Nintendo is, in many ways, Japan’s Apple, tightly integrating hardware and software to create a magical experience. Telling them to just give up on hardware is like telling Apple to start licensing iOS to competitors and stop making iPhones. But Nintendo does need to be smarter about what a gaming console even looks like in a world saturated with smartphones, and it looks like they have finally started.”