John Carmack’s laments and regrets for Next Gen


“Just as you fully understand a previous generation, you have to put it away to surf forward on the tidal wave of technology that’s always moving”

John Carmack

John Carmack’s name is synonymous with the technical evolution of gaming, but the Oculus VR CTO now feels uncomfortable with the relentless progress in console hardware.

Speaking to Wired on the 20th anniversary of the release of Doom, the genre-defining FPS he co-created with Jon Romero, Carmack recalled id Software’s tendency to demand better hardware with each new release – ignoring the huge number of people with aging graphics cards to cater for the more dedicated and tech-savvy players.

With the Xbox One and PlayStation 4 now on-sale in most major territories, Carmack noted that the trend has continued, the huge audience and untapped potential of the previous generation abandoned for uncertainty and rising costs.

“The 360 and PS3 are far from tapped out in terms of what a developer could do with them, but the whole world’s gonna move over towards next-gen and high-end PCs”

“Even to this day, I struggle a little bit with that,” he said. “There’s so much you can still do on the previous console generation. The 360 and PS3 are far from tapped out in terms of what a developer could do with them, but the whole world’s gonna move over towards next-gen and high-end PCs and all these other things.

“Part of me still frets a little bit about that, where just as you fully understand a previous generation, you have to put it away to kind of surf forward on the tidal wave of technology that’s always moving. That’s something that we’ve struggled with in every generation. And now I at least know enough to recognize that some of my internal feelings or fondness for technology that I understand or have done various things with usually has to be put aside. Because data has shown over the decades that that’s usually not as important as you think it is.”

Carmack now has one clear regret from his time at id Software. In the push for technical excellence, the studio missed the opportunity to make more games, falling into a cycle where huge production cycles were the norm. Carmack would not comment the protracted development of Doom 4, but he did admit that establishing the core of the franchise so many years later is, “a heck of a lot harder than you might think.”

“The worst aspect of the continuing pace of game development that we fell into was the longer and longer times between releases. If I could go back in time and change one thing along the trajectory of id Software, it would be, do more things more often.

“And that was id’s mantra for so long: ‘It’ll be done when it’s done.’ And I recant from that. I no longer think that is the appropriate way to build games. I mean, time matters, and as years go by-if it’s done when it’s done and you’re talking a month or two, fine. But if it’s a year or two, you need to be making a different game.”

The last year has not been kind to id Software. In April, reports surfaced that work on Doom 4 had essentially been scrapped and started again, and ZeniMax PR boss Pete Hines admitted that the original plans, “did not exhibit the quality and excitement that id and Bethesda intend to deliver.”

In June, CEO Todd Hollenshead left the company after 17 years, with Carmack officially jumping to Oculus in November after a short period where he focused the bulk of his efforts on the nascent VR technology.

PS4 Sold 1.25 Million Units During November 2013 in the US, Xbox One at 750,000


ps4

Wedbush Securities, who is usually very close when it comes to NPD predictions, is estimating (via GI.Biz) that the PlayStation 4 sold 1.25 million consoles during the month of November, while the Xbox One was at 750,000. As well, they believe the Xbox 360, PS3, and Wii U will be down 44%, 28%, and 65%, respectively, when compared to last year.

Even with the PS4 and Xbox One introduction, Michael Pachter of Wedbush thinks that console and handheld sales were down 13% overall to $1.25 billion.

When it comes to software sales in November 2013, it’s expected they will be down 13% as well, with “far weaker-than-expected debuts” for Battlefield 4 and Assassin’s Creed IV: Black Flag attributing to this. As well, Pachter believes Call of Duty: Ghosts’ sales were down due to the low reviews and PS4 and Xbox One launches.

The NPD should be releasing their official November 2013 US retail sales report Thursday night.

 

[source]

PS4 is the “leading system of this generation” – DFC


DFC Intelligence notes that Sony’s 2.1m sold is the best first two weeks of any console launch in history

PS4

The PlayStation 4 has been off to a fantastic start, selling over 2.1 million consoles across the globe. While Sony has noted that it’s the best start for a PlayStation system in the history of Sony Computer Entertainment, what some people may not be aware of is that it’s also the best start for any game console in history, DFC Intelligence noted today.

The research firm said that the 2.1 million units sold in the system’s first two weeks on sale (first in North America and then in Europe) places it above Nintendo’s Wii, which sold 1.6 million units in its first two weeks (in Japan and North America) and Sony’s own PS2, which sold 1.4 million units in Japan back in March 2000.

Microsoft’s Xbox One sold over 1 million units in its first two weeks, but the red-hot start for the PS4 only reinforces DFC’s forecast that Sony’s new console will be “the leading system of this generation.” DFC agreed with SCE boss Andrew House that PS4 could outsell the PS3, but it’s doubtful PS4 will approach the mighty sales of the PS2.

“The initial success of the PlayStation 4 bodes well for its future. The PlayStation 2 and Wii went on to be the best selling console systems ever. DFC Intelligence does not believe that the PlayStation 4 will surpass those systems but reiterates its forecast that the PS4 will be the number one system of this generation,” the firm said.

DFC also commented that Xbox One may be slightly more supply constrained: “The Xbox One has been difficult to find although from all indications DFC believes Microsoft did not ship as many units as the PlayStation 4.”

 

[source]

Snowden papers allege NSA/GCHQ are monitoring World Of Warcraft, XBL conversations


Agencies monitor individuals, recruit players and record conversations

An extensive report by the Guardian has claimed that there is evidence that both GCHQ and the NSA are involved in heavy monitoring of online games and networks, including World of Warcraft and Xbox Live.

The piece, which cites unreleased information which came as part of the secret dossiers obtained and leaked to the paper by Edward Snowden, says that the agencies have collaborated heavily on information gathering processes which have targetted online gaming communities. The agencies, it is claimed, have been using them to identify and track suspects, as well as form pictures of their social networks and recruit embedded agents of their own.

“The agencies, the documents show, have built mass-collection capabilities against the Xbox Live console network, which boasts more than 48 million players,” the report reads. “Real-life agents have been deployed into virtual realms, from those Orc hordes in World of Warcraft to the human avatars of Second Life. There were attempts, too, to recruit potential informants from the games’ tech-friendly users.”

According to the 2008 paper acquired by Snowden and seen by the Guardian, titled Exploiting Terrorist Use of Games & Virtual Environments, no acts of terrorism have been prevented by the monitoring, nor have any criminals been apprehended. The document is due to be released Monday, December 16.

Further to that, the Snowden papers allegedly hold information which shows that some of the companies which run the games and networks affected have been complicit in the process, with Second Life being singled out as being particularly pro-active in the encouragement of espionage. In May of 2007, Linden Lab’s Chief Operating Officer is believed to have given a presentation to the NSA in which he eulogised Second Life as a perfect “opportunity to understand the motivation, context and consequent behaviours of non-Americans through observation, without leaving US soil”.

“The agencies, the documents show, have built mass-collection capabilities against the Xbox Live console network”

The Guardian

Not only would that provide access to geographically and ideologically remote users, it would also handily circumnavigate international protocols surrounding spying on foreign soil, ameliorating the risk of potentially embarrassing diplomatic incidents.

The article asserts that the agencies, which were recently revealed to have collaborated on a vast network of intelligence gathering operations which has included monitoring the communications of foreign leaders like Germany’s Angela Merkel, has established these “mass-collection capabilities” within Xbox Live by utilising biometric data provided by Kinect in addition to more traditional information like email address, messages and IP locations. It’s also claimed that various games had private chat channels, both voice and text based, monitored and recorded for future analysis.

Both Linden Labs and Microsoft declined to comment on the allegations when questioned by the Guardian. Activision Blizzard released a statement claiming that “We are unaware of any surveillance taking place. If it was, it would have been done without our knowledge or permission.”

The UK’s spy agency had this to offer: “All GCHQ’s work is carried out in accordance with a strict legal and policy framework which ensures that its activities are authorised, necessary and proportionate, and there is rigorous oversight, including from the secretary of state, the interception and intelligence services commissioners and the Intelligence and Security Committee.”

Scant comfort to those who have been involved in the communities of online games in recent years, or to those who feel the beady and ubiquitous red eye of Kinect 2 upon their backs, especially given that other allegations have already emerged regarding email networks and other databases which paint major corporations as all too enabling of the monitoring of citizens’ data.

Nolan Bushnell, however, thinks it’s unlikely to damage the sales of Xbox One.

Microsoft and Activision’s UK representatives have been contacted for further comment.

 

[source]

A Miracle in Spanish Harlem


Hey all!

It’s that time of the season, Christmas trees, presents, snow, hot Cocoa and of course a great holiday movie with the family to warm the heart and enrich the soul. Speaking of which, I cordially invite everyone to go check out my cousin Derek Partridge’s new movie (A Miracle in Spanish Harlem) opening this weekend in a number of theaters across the country.
My sister Samantha also worked on costumes and I’m so proud of both 😉

Beautiful and alone, Eve (Telenovela superstar Kate del Castillo) feels a spark of romantic interest when she meets Tito, a widower struggling with the loss of a wife, the loss of hope and the loss of his faith. Tito is consumed by the pressures of caring for his children and trying to keep a failing business above water. His growing bitterness overshadows the best parts of his character and drives him to actions that will only add disgrace to his woes. Without a friend left on earth, nothing short of a miracle can relieve Tito’s crushing and solitary burdens. However, miracles have been known to happen…

MERRY CHRISTMAS!

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