EA Sports cancells FIFA Manager series


“One game has practically dominated the market in recent years”

FIFA Manager

EA Sports has cancelled its FIFA Manager series, with the franchise founder citing competition and technology as major factors.

“The football manager genre at this level of sophistication is highly specialised and primarily played in two countries (England and Germany), in which – on top of everything – one game has practically dominated the market in recent years,” explained Gerald Köhler.

“The niche market and general trend toward online and mobile games were also contributing factors. Moreover, FM had reached a crossroads at which a new engine and/or corresponding online technology would be the only way to give the series a boost. When all these factors were evaluated, it led us to the decision to blow the final whistle.”

The series Köhler refers to in the statement is almost certainly Football Manager from Sports Interactive.

FIFA Manager started out as Total Club Manager 2003, released in 2002, but 2005 brought a change of name with FIFA Manager 06.

 

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EA blames PS4 game crashes on Sony, then promptly pulls article saying it was an error


Publisher posts, then pulls, notice saying day-one firmware update is causing crashes on all games.

 

The PlayStation 4 launch has run into problems, as the PlayStation Network has been down under “extremely high volume” all day, and a number of people have reported issues with the new hardware.

Electronic Arts updated its support website today with a notice for users having problems playing its games, laying the blame for the situation squarely at Sony’s feet. However, that notice was apparently pulled from the site shortly after it was posted. (A screen capture of it appears below.)

“Sony has released a firmware update for the PlayStation 4 that is required for many features on the console,” EA said. “However, this update also results in stability issues while playing games on the system. This affects all games on the PS4, including EA titles, causing crashing/freezing and non-responsive connections between the player’s console and their TV screen. Unfortunately since it’s an issue with Sony’s firmware, it requires a new update to fix it.”

In the post, EA went on to say that Sony is working to fix the problem as soon as possible. Sony had not returned a request for comment as of press time.

[UPDATE]: An EA representative has informed Polygon that the notice about the PS4 firmware update causing stability issues was “posted in error,” and referred users to Sony’s own support site for further information about any PS4 problems.

 

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Call of Duty franchise is “review-proof”


Low critic scores won’t harm sales, but Titanfall and Destiny may pose threat.

Call of Duty

Media reviews of the Call of Duty franchise have no impact on sales of the games, as critics become bored of analysing the latest in Activision’s yearly first-person shooter release.

That’s according to Doug Creutz of Cowen & Company, who notes that while Metacritic scores for Call of Duty: Ghosts are hovering around the 74 per cent mark they come too late to influence pre-orders and pre-sales figures.

“We think CoD has become such an embedded franchise that it is somewhat review-proof,” he said. “We think of CoD as being like EA’s Madden NFL, which continues to sell similar unit numbers year in and year out, regardless of reviews; Madden’s Metacritic has ranged as low as 78 in recent years.

“Given that CoD changes only incrementally from year to year, we think reviewers have become increasingly less likely to give very high review scores due to a certain degree of ennui with the franchise.”

He also suggested that Call of Duty’s main competitor – EA’s Battlefield 4 – “didn’t exactly cover itself in glory” with an average Metacritic score of 80 per cent on Xbox 360, but again, reviews are unlikely to impact sales.

The biggest threat to Call of Duty and Battlefield’s dominance is likely to come from new IP next year, with Titanfall and Destiny pretenders to the throne.

“Our concern lies more with next year, when Call of Duty will face competition from several new next-gen shooters, including EA’s Titanfall and Activision’s own Destiny,” said the analyst.

“To the degree that Call of Duty may become a bit of a ‘been there done that’ experience for gamers, we think it is vulnerable to losing share as new product enters the market; even if a lot of that share goes to Destiny, as a third party title it will carry a lower margin for ATVI, and we think bullish 2014 EPS estimates assume Destiny will be more incremental than cannibalistic.”

 

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EA doesn’t want to be viewed as “the worst company in America”


EA’s Andrew Wilson and Patrick Soderlund discuss the need to put the consumer ahead of short-term financials.

EA

Like all major companies, Electronic Arts from time to time has come under fire from pundits and consumers. In fact, earlier this year, the publisher won the Consumerist poll for “Worst Company in America” for the second straight year. Whether or not there’s any merit to that accusation, rather than simply shrug it off, EA says it’s listening and wants to do even better by its consumers.

In a recent interview with Kotaku, newly minted CEO Andrew Wilson and vice president of the Games Label, Patrick Soderlund, talked at length about making consumers more satisfied than they have been with EA in the last few years.

“There are lots of really big public companies that make a lot of money that are loved by their consumers,” Wilson acknowledged. “That’s because the consumers feel like they get value from that company in the investment in their dollars [and] time.”

To that end, Wilson would like his consumers to really feel like they, not EA, are getting the better end of the deal when they purchase any games from the publisher. “Any time we create something, if you’re asking for an investment from the consumer in dollars and time, make sure they feel like they’re stealing from you and that they are getting the best end of that deal and the rest will follow. And that will be our philosophy,” he continued.

“I personally don’t think we’ve ever been the worst company in America, but it says something. The consumers out there are telling us something”

Patrick Soderlund

Interestingly, Soderlund admitted that the Consumerist distinction really did give EA pause. The executives have been thinking about what it means and what the company can do to change perceptions around EA.

“We started thinking about how we don’t want to be viewed as the worst company in America. I personally don’t think we’ve ever been the worst company in America, but it says something. The consumers out there are telling us something. And we actually took it very seriously. This was before Andrew was the CEO. We and [EA chief operating officer] Peter Moore and a couple of other guys in the executive company got together to try to understand what caused people to say these things. And there were some things out there that…consumers told us they didn’t like. Online pass was one thing.”

It may sound easy, but one of the best things EA can do for its reputation is to make amazing game experiences. If consumers love the games, the rest should follow. Wilson noted that for as much as EA has tried to raise its own bar on quality, it’s still not enough.

“The demand and expectation on us are higher than they ever have been,” Wilson said. “We need a mechanism and a process which we can get to better games more quickly. If we can be faulted for anything, over the years, it’s kind of hanging on to ideas or concepts of games too long, driving too hard against them, spending too much to the point that we couldn’t invest in other opportunities and ideas. And a big part of what Patrick and [fellow top execs] Frank [Gibeau] and Lucy [Bradshaw] and I committed to is let’s drive a culture of innovation inside the company that actually starts a lot more stuff but at the same time kills a bunch more stuff before it gets to market so that we can give ourselves more short-term goals to get to that next innovative product.”

While EA is still trying to convince investors that profits are coming, its management ultimately sees the consumer perception and game quality issues as the most important to tackle. If it handles those problems with aplomb, the bottom line will take care of itself.

“…whether it’s DLC or something else, as long as we take the approach of being player-[d]riven and not driven by a short-term financial decision, players are telling us that Battlefield Premium is a good thing, because they’re buying it, they like it and they look at this and say, ‘Wow this is a great value proposition. I get four or five expansion packs and all these things for $50 that I can play over two years’ time. That’s worth something. Will Electronic Arts make money out of that? Yes, but will the consumers like it and want it? Yes they do. Wholeheartedly. I think that’s an approach where if we come at it from a consumer perspective and we do things that they tell us they want and we do that well, business will follow,” said Soderlund.

 

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EA moving “Need for Speed” under the EA Sports banner


A new CEO for EA means some changes to the company’s racing franchise.

Need for Speed moves to EA Sports

When EA Sports boss Andrew Wilson was promoted to CEO of EA, he put his old division under the control of EA Studios executive vice president Patrick Soderlund. Now Soderlund is making some changes, the first of which is moving Need for Speed under the EA Sports banner. EA Sports FIFA general manager Matt Bilbey will be overseeing the future work of Ghost Games, the new EA studio that controls the Need for Speed franchise.

“Matt will run FIFA, he runs UFC, but he also runs NHL (or has people that report up to him),” Soderlund told Polygon. “We’re also putting Need for Speed and our driving business under Matt. We think that could benefit from from fresh eyes, could benefit from some different thinking, and we think that Matt is the right guy to do that.”

“I think that we can learn a lot from the sports games and what they’ve done,” Soderlund said. “When you play a sports game, the controller in your hand will dictate how good the game is. It’s all about player control and input and how it feels. It’s a feeling, right? I think that focus on pure gameplay, is something that can benefit the Need for Speed brand in a very positive way.”

Soderlund said he found it “highly unlikely” that moving Need for Speed under EA Sports would signal a series shift towards simulation-style racing.

“It’s a way for us to push innovation and push a different creative brain or mindset onto Need for Speed,” he added.

 

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