John Carmack’s laments and regrets for Next Gen


“Just as you fully understand a previous generation, you have to put it away to surf forward on the tidal wave of technology that’s always moving”

John Carmack

John Carmack’s name is synonymous with the technical evolution of gaming, but the Oculus VR CTO now feels uncomfortable with the relentless progress in console hardware.

Speaking to Wired on the 20th anniversary of the release of Doom, the genre-defining FPS he co-created with Jon Romero, Carmack recalled id Software’s tendency to demand better hardware with each new release – ignoring the huge number of people with aging graphics cards to cater for the more dedicated and tech-savvy players.

With the Xbox One and PlayStation 4 now on-sale in most major territories, Carmack noted that the trend has continued, the huge audience and untapped potential of the previous generation abandoned for uncertainty and rising costs.

“The 360 and PS3 are far from tapped out in terms of what a developer could do with them, but the whole world’s gonna move over towards next-gen and high-end PCs”

“Even to this day, I struggle a little bit with that,” he said. “There’s so much you can still do on the previous console generation. The 360 and PS3 are far from tapped out in terms of what a developer could do with them, but the whole world’s gonna move over towards next-gen and high-end PCs and all these other things.

“Part of me still frets a little bit about that, where just as you fully understand a previous generation, you have to put it away to kind of surf forward on the tidal wave of technology that’s always moving. That’s something that we’ve struggled with in every generation. And now I at least know enough to recognize that some of my internal feelings or fondness for technology that I understand or have done various things with usually has to be put aside. Because data has shown over the decades that that’s usually not as important as you think it is.”

Carmack now has one clear regret from his time at id Software. In the push for technical excellence, the studio missed the opportunity to make more games, falling into a cycle where huge production cycles were the norm. Carmack would not comment the protracted development of Doom 4, but he did admit that establishing the core of the franchise so many years later is, “a heck of a lot harder than you might think.”

“The worst aspect of the continuing pace of game development that we fell into was the longer and longer times between releases. If I could go back in time and change one thing along the trajectory of id Software, it would be, do more things more often.

“And that was id’s mantra for so long: ‘It’ll be done when it’s done.’ And I recant from that. I no longer think that is the appropriate way to build games. I mean, time matters, and as years go by-if it’s done when it’s done and you’re talking a month or two, fine. But if it’s a year or two, you need to be making a different game.”

The last year has not been kind to id Software. In April, reports surfaced that work on Doom 4 had essentially been scrapped and started again, and ZeniMax PR boss Pete Hines admitted that the original plans, “did not exhibit the quality and excitement that id and Bethesda intend to deliver.”

In June, CEO Todd Hollenshead left the company after 17 years, with Carmack officially jumping to Oculus in November after a short period where he focused the bulk of his efforts on the nascent VR technology.

John Carmack resigns from id Software


Co-founder of Doom developer severs ties in order to focus full-time on Oculus VR CTO position.

John Carmack

When John Carmack signed on to be the full-time chief technology officer at upstart Oculus VR, id Software parent Bethesda Softworks was quick to say the developer’s work at the Doom development studio would be unaffected. That might have been the plan, but in practice it hasn’t turned out that way. In a statement to GamesIndustry International, id studio director Tim Willits confirmed that Carmack has left the company entirely.

“John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,” Willits said. “John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.”

Carmack offered his own comment through Twitter, saying, “I wanted to remain a technical adviser for Id, but it just didn’t work out. Probably for the best, as the divided focus was challenging.”

Carmack was an original co-founder at id Software, working there since its inception in 1991. He is the last of the original core of founders–which also included Tom Hall, John Romero, and Adrian Carmack–to leave the company. Earlier this year, the company also lost studio president Todd Hollenshead, who had been part of the company since 1996 and served as its CEO until its 2009 acquisition by Bethesda.

Oculus wasn’t Carmack’s only non-id responsibility. The developer also founded the Texas-based rocketry firm Armadillo Aerospace, but inquiries as to his current status with the company have not been returned as of press time.

 

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BETHESDA WARNS AGAINST INSTALLING DOOM 3 BFG EDITION ON XBOX 360


DOOM 3 BFG

DOOM 3 BFG

Although the option is available in the game, Bethesda is advising Xbox 360 Doom 3 BFG edition players not to install it to their consoles’ hard drives.

“There is no performance advantage to installing the game to your hard drive,” admitted Bethesda’s global community lead Matt Grandstaf.

Even more, installing the game to the Xbox 360 hard drive actually disables some features. More precisely, doing so prevents the classic Doom and Doom 2 games bundled on the disc from running.

So why did id Software include that option which wastes hard disk space while reducing functionality and offering no benefits whatsoever? Our guess is as good as yours. Just don’t use it.

Doom Creator Would Love To Bring Doom 3 BFG Edition To Wii U


My Nintendo News

Famed video game developer John Carmack has expressed his personal interest in bringing Doom 3 BFG edition to multiple platforms. Carmack admits that it is something he would love to be able to do, but says that the development team just hasn’t got the time.

“I wish that we could deploy this (Doom 3 BFG Edition) on a bunch of other code bases. I love platforms…I love looking for the fun things to do on different ones. I’ve been bringing up quietly at a bunch of the meetings, “You know, we could make a Vita version, a Wii U version, an iPhone/Android version.” All of these would be reasonable platforms to take this technology. …We do have a very busy development schedule and nothing else is really planned for that.”

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Rage Hidden Rooms.


 

I enjoyed the Rage review below from diaryofacrasian. I currently am still playing Rage and  I felt compelled to add 2 quick links for all you Rage fans out there. One is from Rage Wiki with tips and more info and the other is an awesome video I found on youtube with areas in the game which I had no idea existed and makes me definitely want to re-visit these areas again!

I especially remember playing Wolfenstein and this really brought back memories, Kudos to ID software for this and for the upload from GiantBomb!

Enjoy!