Call of Duty franchise is “review-proof”


Low critic scores won’t harm sales, but Titanfall and Destiny may pose threat.

Call of Duty

Media reviews of the Call of Duty franchise have no impact on sales of the games, as critics become bored of analysing the latest in Activision’s yearly first-person shooter release.

That’s according to Doug Creutz of Cowen & Company, who notes that while Metacritic scores for Call of Duty: Ghosts are hovering around the 74 per cent mark they come too late to influence pre-orders and pre-sales figures.

“We think CoD has become such an embedded franchise that it is somewhat review-proof,” he said. “We think of CoD as being like EA’s Madden NFL, which continues to sell similar unit numbers year in and year out, regardless of reviews; Madden’s Metacritic has ranged as low as 78 in recent years.

“Given that CoD changes only incrementally from year to year, we think reviewers have become increasingly less likely to give very high review scores due to a certain degree of ennui with the franchise.”

He also suggested that Call of Duty’s main competitor – EA’s Battlefield 4 – “didn’t exactly cover itself in glory” with an average Metacritic score of 80 per cent on Xbox 360, but again, reviews are unlikely to impact sales.

The biggest threat to Call of Duty and Battlefield’s dominance is likely to come from new IP next year, with Titanfall and Destiny pretenders to the throne.

“Our concern lies more with next year, when Call of Duty will face competition from several new next-gen shooters, including EA’s Titanfall and Activision’s own Destiny,” said the analyst.

“To the degree that Call of Duty may become a bit of a ‘been there done that’ experience for gamers, we think it is vulnerable to losing share as new product enters the market; even if a lot of that share goes to Destiny, as a third party title it will carry a lower margin for ATVI, and we think bullish 2014 EPS estimates assume Destiny will be more incremental than cannibalistic.”

 

[source]

Activision Deflects Its Haters


Eric Hirshberg

 

Eric Hirshberg is Activision Publishing’s CEO, and is responsible for selling some of the biggest game series in the industry. He’s also a frighteningly smart and confident interviewee; he answers our questions without hesitation and, in particular, bristles when we suggest that Activision might be considered by some to be an uncaring corporate giant, singling out former internet antichrist Bobby Kotick for special praise.

Hirshberg’s right; it’s wrong to portray Activision as a videogame giant wholly dedicated to exploiting its franchises for financial gain – in Destiny it is investing heavily in an ambitious studio and fresh game concept and Skylanders is a new phenomenon entirely of Activision’s creation. It is a smarter company than many credit it for, and in Hirshberg, as you can see below, it has a focused, determined leader.

What’s the feeling inside Activision right now about the indie scene? Are you aware of this kind of creative renaissance that’s going on, and do you think it affects you in any way?

I think it’s great for the industry and I think it’s great for the creativity of the medium. I think if you look at every other art form there’s room for blockbusters and there’s room for an independent scene in films and in music. The same has always been true in games but because the process of developing and publishing is so much more complex, generally it has been hard, but one of the things I really appreciate about both the first parties with this next generation is that they’re handing the tools over to independent developers, making it easier for them to publish and get their ideas out there.

Is Activision thinking about investing in smaller, more offbeat games? Is that where you feel your mobile focused studios come in?

I think that we’ve been a little bit more experimental where it comes to mobile games thus far but I also think that we are who we are as a company – and we’re a very focused company. Our strategy is to do a few things and do them exceptionally well.

I think that sometimes people misperceive that as somehow being risk-averse, and yet we’re taking some of the biggest risks in new genres and new business models and new IPs than anybody. So the fact that we only do it a handful of times doesn’t lessen the fact there’s a lot of risk and complexity baked into anything new you try.

Skylanders is a brand that didn’t exist eighteen months ago – people forget that already because it’s been so successful. It was not only a new IP, but a new genre of play that was totally unproven.

Skylanders

Do you consider the size of the investment you’re making in Destiny as a big risk too? Can you put a figure on that?

Yeah that’s how I would describe it. We don’t talk about the specific budgets of our games but you can see the ambitiousness of the concept and in order to bring that concept to life it’s been a big investment.

I think Bungie is a pretty special group of creative people and they’ve had a very good track record of games that are both critically acclaimed and commercially successful. As Activision Blizzard, our two biggest franchises are a persistent world game with World Of Warcraft and a firstperson shooter with Call Of Duty. So we know the appeal of both of those two concepts and we thought that [Bungie] had a very clever way of bringing the best of both of them together.

What’s the relationship like between you and Bungie? Who’s the boss?

It’s a partnership – obviously they’re an independent company and independence is very important to them and were happy to support that with the way we constructed this agreement, being a ten year deal. It’s a partnership that takes both an Activision and a Bungie to bring to life.

At times Activision is talked about as if it’s this big, heartless corporation – do you feel like you need to get out there and change some of those perceptions?

Look, this is a company of passionate people who make games and love making games. I’m certainly aware of all of the reputational perceptions out there but I think they’re incorrect and this is a company that has consistently made some of the most well liked and most played gaming experiences and that hasn’t happened by accident.

Why do you think some people don’t connect those things?

I think that’s starting to change. The fact is that sometimes it’s fun to root against the biggest – both as Activision and with Call Of Duty – and a lot of companies in this industry have experienced that at one point or another.

As a company whose fortunes and success rises and fall with great quality, it’s something that takes a lot of passion and a lot of energy. I want to make the perception match the reality. The reality is that this is a group of people that lives, eats, breathes games. And it has done a pretty great job of creating franchises that a lot of people seem to love and appreciate.

For a time Bobby Kotick was at the receiving end of a lot of criticism online. Do you feel that’s fair?

Bobby’s the guy who bought Activision out of bankruptcy because he believed in the potential and the power of interactive entertainment. And he’s built it into this incredibly successful company by making great games over a long period of time – I know there’s this other narrative but it doesn’t link up with the reality of the person I work with every day. There’s no greater champion of making great experiences that people really appreciate.

You can say a lot of things about Activision but you can’t say you don’t invest heavily in the ideas we believe in, from Call Of Duty to Skylanders to Destiny – these are big ambitious visions and it takes someone who really believes in the potential of interactive entertainment to champion that.

Call Of Duty and Xbox are pretty tightly aligned now after years of co-marketing and content deals. What would change that? Would Sony have to outbid Microsoft?

Well, it’s not just a bidding process – there’s a mutually beneficial relationship that has a lot of different prongs, and as you saw we announced a very similar kind of deal with Sony on Destiny so it’s a case by case thing.

Have you ever thought about bringing Bungie in-house? How much do you think that’d cost?

Bungie is very intent on being independent. That was important to them and so that was something that we knew going in [to the Destiny agreement], and we figured out a way to structure the deal. It’s ten year deal and it’s got a long and ambitious vision to it and we felt like we needed that length of deal to justify the investment it was gonna take to make the game. But they’re independent.

What happens if they come to you and say they need another year to work on Destiny before you can publish it? Can you turn around and say ‘no, you’ve got to get it done on time’?

We’re going to do the right thing for our players – there’s no road to success that doesn’t included making a superb game so we’re going to make those decisions together as a partnership.

 

[source]

Activision: Microsoft has to prove Xbox One’s premium price is worth it


Eric Hirshberg talks to us about next-gen, how consoles will continue to be a stable market, and why ATVI is very careful with investments in mobile

Eric Hirshberg

Activision Blizzard is sitting pretty. While some have struggled in this extra long console cycle, Activision is the only publisher that’s consistently seen its revenues and net income increase each year. It’s a testament to the strength of core brands like Call of Duty, Skylanders and World of Warcraft, but it also speaks to a very careful and deliberate strategy from management.

It’s this same strategy that often yields the company much criticism from some industry pundits. While rival publishers like EA are making substantial investments in digital and mobile, Activision has been dipping its toes, rather than fully diving in. In a recent phone interview with GamesIndustry International, Activision Publishing boss Eric Hirshberg noted that many “misinterpret” his company’s very careful approach to mean that it’s not interested in other growing markets like mobile. At the same time, he stressed the continued importance of the console sector, and gave his frank opinion that Microsoft will have much work to do in convincing consumers that $499 with a Kinect bundled in will be worth the investment.

The full interview below also goes into detail on the massive investment in Call of Duty: Ghosts, Bungie’s Destiny, and how games have become “the entertainment medium of choice for a generation.”

Q: As a publisher, does the $499 price point on Xbox One concern you?

It’s up to them to win the value argument. If you do a focus group of a gazillion people and you show them two prices for two competitive products, 100 percent always prefer the lower price. I think from a first impression standpoint the win goes to Sony, at least as it relates to pricing. Microsoft is going to have to win the hearts and minds and convince people that the higher price point is worth it, and that it provides really meaningful capabilities that will be meaningful to consumers. And it’s a long game, so I am sure that’s what they intend on trying to do.

Q: One of the reasons for that higher price point is that they’re packing in the new Kinect whereas in PS4 the PS Eye is sold separately. You guys have some good studios working on some high quality products. Does the inclusion of Kinect appeal to you? Will it make a difference in the long run to that platform?

I think it’s the same answer; I feel they have to show why that’s a good thing and why it’s worth the premium and deserves inclusion and why it’s something that gamers are going to come to really value and appreciate. … It’s going to be a fun battle to watch, but I think they definitely have to win hearts and minds in terms of the value of it.

Q: When you look at the Wii U, does its sales level change the way you think about that platform is a publisher? You guys have always been a bit slower to jump on new platforms compared to a publisher like Ubisoft.

“We’re in the business of blowing minds and providing huge experiences. It’s a critical year and it’s a critical transition, and we’re going to spare no expense to make sure that we have the best game”

 

I don’t think we’re slower to move; we’re a very choiceful company. We’re very choiceful in the number of titles we make. We scrutinize opportunities very carefully, and when we go into them we go big. And I think that’s been part of the formula for our success. We were there with a lot support for the Wii U at launch with a Call of Duty game, with a Skylanders game and with several other titles. We want to see Nintendo be successful and we want to do anything we can to help them be successful. Obviously the Wii U is struggling – that’s not a secret, I don’t think there’s any other way to read the narrative right now – but they’re a really good company and they’ve got some incredible IP that has yet to come, that they honed for that platform. We have a vested interest in making them successful.

Q: With the Call of Duty it seems like every year the stakes get higher. Is it fair to say that this year will be the biggest investment ever in Call of Duty?

I think that’s a fair deduction. We don’t talk about our budgets but we’re developing for [many] different platforms with next-gen and current-gen and it’s a very complex development process. And then you have all the stakes that come with a new generation of hardware, the expectations, needing to set the gold standard for next-gen, win people over and make sure that our audience comes with us to the next generation. Look, it’s not for the faint of heart. When you’re on top you’ve got the rest of the industry gunning for you – excuse the pun – and you also have the toughest competition of all which is ourselves and our past success and exceeding our gamers’ expectations.

An underwater mission in Call of Duty: Ghosts

And that’s where we focus. It’s easy to get lost in the echo chamber and it’s easy to get lost in the several different tempests in several different teapots at any given time within the industry. We have a 30-million person community to satisfy and they are playing our game in record numbers and our business has never been stronger. The engagement has never been stronger in the length of the tail on Black Ops II and the level of engagement we’re seeing this long after launch, the success of the DLC and the season pass. Things are really good and we’ve got a really passionate player base that we think is the best in the world and we are never going to let them down.

Q: One of the reasons I ask about the investment is that with these new consoles publishers are going to have to spend more money on AAA games and even though Activision is in the good position of having a lot of cash, you still need to be cost-effective as a company. Are there certain things that you and the studios can look at to mitigate costs, whether it’s engines or anything else?

Obviously we need to realize whatever efficiencies we can and be responsible stewards of our company’s money and our shareholders’ money, but at the same time the most responsible thing we can do as leaders in the business is to deliver a kick-ass experience on every single platform, and to continue the Call of Duty juggernaut. There is no way out of town that doesn’t include quality, that doesn’t include excellence. There’s no way to save yourself to greatness in this business, and we’re in the business of blowing minds and providing huge experiences. It’s a critical year and it’s a critical transition, and we’re going to spare no expense to make sure that we have the best game.

Q: Do you have an idea of when the revenue mix switches from the current-gen in favor of next-gen?

It depends on speed of adoption rate and how well the first parties do of winning hearts and minds. The PS2 was relevant for how many years into the current cycle? It had a long tail. You could see something like that happening again. We’ve always been platform agnostic; what we care about is delivering the best experience for gamers wherever they want to play and however the delivery mechanism plays out. We put all that stuff secondary. … It’s a high-stakes strategy but it’s where I want to be because it’s all about creative excellence. That’s where you win or lose, whether or not you provide a great experience for people.

“I think it’s a very fair assessment to say that we haven’t gone as big in some new platforms as some of our competitors have, but we’ve got a pretty good track record of figuring out how to get into businesses at the right time”

 

Q: It seems like digital for Activision mostly means DLC and map packs and add-ons for games that are already sold at retail, whereas at other publishers it may be more about full digital downloads or the mobile market. Is Activision making more of a push in that area?

Everything you just listed we’ve had various levels of investment in, so it’s not that we are against those things. I think a lot of times people mistake our focused strategy as a company as some implicit criticism of a new medium or new opportunity. And it’s not that – it’s just that we’re very choiceful and that’s so the things that we do do we can do the best possible job at. We don’t want to fracture our focus, we don’t want to fracture our resources, we don’t want to fracture the attention of our best, most creative, most talented people.

And it’s hard to argue with the results. It’s been a winning strategy. It leads to Call of Duty still defying gravity long after people thought it would have stopped. It leads to bold new IP like Skylanders and big new investments in things like Bungie and Destiny. So when we go into something we want to go big, because that’s how we know we succeed the most. We’ve built great capabilities in mobile, for example, and we put out some very well rated mobile games, three or four of which made to the tops of the charts last year. The way we’re strategizing about that right now at this moment in time is that those are best served as extensions of our core franchises, but that doesn’t mean we don’t see the obvious potential of mobile.

It’s just that in terms of where we are focusing our energies right now is in a different area. But we are building capabilities, we approach things cautiously and thoughtfully, and then when we pull the trigger we go big. I think it’s a very fair assessment to say that we haven’t gone as big in some new platforms as some of our competitors have, but we’ve got a pretty good track record of figuring out how to get into businesses at the right time when the market matures to a place where you can make a big impact both for gamers and for the business. That’s our orientation and I think sometimes people misinterpret it.

Q: Focusing just on mobile for a moment, Bobby Kotick said on a recent earnings call, “While we’re going to continue to look at it, and we think that over the long term there’ll be opportunities, right now we just don’t see anything that would suggest that changing the way we approach investing against mobile would be a good idea.” There are games out there that literally make millions of dollars per day. Wouldn’t Activision want a bigger slice of that pie?

It’s not that there aren’t games that are not making a lot of money. It’s just that there are only really a handful that are monetizing on that level out of the 300,000 or 400,000 games on the App store. And also, we haven’t seen on the App store that sort of franchise effect, meaning getting to that upper echelon seems to be a very different thing than staying there or being able to create any loyalty or a repeat audience, which is different than what you see in consoles and other platforms where you really can build a franchise. That’s expressed by the fact that the top mobile games change out every couple of months. There are a couple notable exceptions to that and that’s encouraging.

But I would look at it differently and say when Bobby notes that he doesn’t see anything that would change our investment, it doesn’t mean we’re not investing. It means we’re taking a very particular approach where we are building capabilities as opposed to something like making a giant acquisition, for example. We’ve built a lot of capabilities. We’ve got a lot of capable people making mobile products and mobile games working here at Activision right now on really great products, some of which are highly rated and have done really well on the marketplace, so we’re definitely investing and making good things.

Q: We had an interesting conversation a few months ago with industry veteran Gordon Walton, formerly of BioWare and Disney’s Playdom, and he said of Activision, “They’ve haven’t said we’re going to fundamentally change our company, so they’re going to be that last guy standing in the console world. One day they’ll be the big fish at the bottom of the pond, and there’ll be almost no food left and no water, and it’s going to be hard to breathe. That’s how that ends; it ends in catastrophe.” Isn’t that a valid concern, that if the console world starts shriveling, Activision would be in trouble?

“The console market has proven itself to be one of the more stable ones in all of entertainment. It has shown far more staying power than any other gaming platform ever”

 

This person doesn’t work at Activision? I have no comment on that.

Q: But what it speaks to is if the console market ends up becoming a much smaller niche market…

That’s a big if! The console market has proven itself to be one of the more stable ones in all of entertainment. It has shown far more staying power than any other gaming platform ever. Yes, we can hypothesize about meteors hitting the earth that would render anybody’s business strategy ineffective. And I would also point to our history, at a time long before I was at the company, where people used to prognosticate that Activision was slow to respond to PC gaming and to MMORPGs as well. I think we’ve shown a pretty good ability to make the right moves at the right time, to a) bring people games that they want to play, and b) do it in ways that we can realize a good return on our investment. I don’t see that changing.

Q: Activision still makes a number of licensed games. You have Spider-Man, The Walking Dead (which was panned), Deadpool, Nascar and others. Is this at all lucrative? Should Activision back away from licensed games the way some other publishers have?

We have a small division that concentrates on licensed games and I think we make right size investments against those opportunities. It’s not obviously a primary focus of the company but it is a group that does well. Those games are nothing new, and a number of those games you referenced like Spider-Man are part of contracts and have been with the company for a while.

Q: I know you have Call of Duty in China, but Western gamers are pretty accustomed to the free-to-play model now. Is there any consideration to take a huge brand like Call of Duty and make a F2P version here?

There is no plan to do that currently. Obviously we are doing this with Call of Duty in China because that is by far the accepted mode of doing business in the Chinese game market. If free-to-play becomes appropriate for other markets, the learning that we’re doing in China and the development work that we are doing to turn it into a robust and well executed free-to-play game will of course be beneficial.

Q: Infinity Ward’s Mark Rubin seemed to indicate to me that Sledgehammer and other studios continue to collaborate on Call of Duty. Can you clarify what the different studios are working on and if Sledgehammer is contributing to Ghosts?

Sledgehammer is not involved in Call of Duty: Ghosts, but they are still involved in the Call of Duty universe and we haven’t made any announcements about what they are currently working on yet. As with most Call of Duty games in our recent past they’ve become very big productions, and it creates opportunities for multiple studios to contribute.

Q: So I guess it makes business sense to spread out resources among studios when you have a brand as big as Call of Duty? I know Ubisoft has put multiple studios on Assassin’s Creed for example.

Well that’s obviously what we did on Modern Warfare 3, and we have other studios contributing to Ghosts. It’s something that we do on an as needed basis and luckily we’ve got great developers who are able to contribute to making great games. The scope of the games is very ambitious and there’s a lot of things we’re trying to pack into them. We’ve long gotten credit for being a very complete package in gaming with many different game modes and lots of different ways to enjoy the franchise. That takes a big investment in human resources and talent. Raven and Neversoft are contributing to Ghosts and doing a great job alongside Infinity Ward.

Q: A major trend at this E3 was games based on persistent worlds, where the lines between campaign and multiplayer modes become blurred. That includes action-adventure games like The Division, driving games like The Crew, but also games that seem like rivals to CoD, like Titanfall. What do you think about this trend? Is it reflective of what players want from action games now, or games in general? Can CoD maintain its campaign/multiplayer split in the long-term?

Can Bungie be successful with a new IP all over again?

I think that there’s a general tendency to look at continued innovations and iterations on themes as somehow being destructive to things that came before it. I think what oftentimes happens is colors get added to the palette; they don’t wipe the other colors out. I think you are seeing a response to both the popularity of multiplayer from the current generation as well as some of the new capabilities in next-gen hardware with some people experimenting with bringing those two worlds together.

I think that certainly describes some of the innovations that we are attempting in Destiny, for example. But whether or not that will somehow be destructive to the popularity of a really incredibly fun game mode like multiplayer in a game like Call of Duty, I don’t see any reason why it would. But I don’t look at it that way. I look it as what’s the right thing to do for this game? What’s the right thing to do for this audience? For Call of Duty there are plenty of innovations that we have planned for multiplayer. Bringing it closer together with campaign isn’t one of them. But that’s because we are responding to the audience, the usage and the spirit of Call of Duty. So that’s why we are adding things like dynamic maps and character customizations, because we think that’s going to make it a better game.

Destiny is obviously a ground-up new intellectual property, and one of the things that Bungie wanted to play with was live encounters with other players in that shared world shooter idea. And I think that’s a really cool idea, which hopefully also will be really compelling, but I don’t think one replaces the other and I don’t think they’re mutually exclusive or destructive to one another.

Q: Destiny has huge expectations around it given the 10-year deal with Bungie and their pedigree with Halo. Halo, as a property, emerged as an entertainment phenomenon, spawning books, web shows, and maybe one day still a Hollywood movie. Do you envision that sort of entertainment future for Destiny too?

We make games first. It needs to be a great game and great experience first. If there is a reason that another medium can enhance the game experience or enhance the game universe, that’s something we will play with, but we’ve been cautious about that historically because you can ruin a perfectly good game franchise with one bad movie, for example. There are plenty of case studies to prove that.

I think there’s also a misperception in my mind that if a game really makes it and becomes a phenomenon, then it can become another medium, it can become a movie or a television series. I don’t look at it that way; I think games are the entertainment medium of choice for a generation and I think that making a great game franchise is challenging enough.

Q: Skylanders seems to represent an area of the industry that’s seeing less representation these days. Other than some Nintendo games and Disney’s Infinity, the kids market isn’t getting a lot of attention. There aren’t as many games being created for that demographic. Do you think that’s something that helps Skylanders stand out?

It’s funny the way you articulated the question, because you just described all the reasons why people used to say we shouldn’t get into the kids market. It literally used to be ‘people are getting out of the kids market, and the Wii is faltering, so why are you guys getting into the kids market?’ when I would defend our decision to make Skylanders. Now you are reversing it and saying it’s an unfair advantage. I think Skylanders is successful not because it is a kids game without a lot of competition, because to your point, a lot of kids games – no matter how thin the competition – haven’t succeeded of late. Skylanders is successful because it’s a really magical idea and it’s brilliantly executed. We have created a really compelling new genre that brings toys and games together, and a new play pattern for kids that brings interactive play and analog play together in a really fresh way. The games continue to innovate and… we are going to have to deliver really compelling ideas each and every year.

 

[source]

New Gaming Record By Addict – 135 Hours And 50 Mins


New Gaming Record
(Photo : 4Cabling ) Okan Kaya sets a new gaming record – 135 hours and 50 mins

Okan Kaya, a gaming addict, has set a new record for the longest marathon first-person shooter gaming session.

Kaya, of Sydney, Australia, took seven days to beat the previous record for continuous gaming, which stood at 120 hours 7 minutes. Kaya’s record was 135 hour 50 minutes.

Kaya played Call of Duty: Black Ops 2 for the record, finishing it with a career ranking of 29 among 5 million players. He works as a sales manager for a computer cable company called 4Cabling. The company documented his progress on its website and its Facebook page.

“It took seven DAYS of mental and physical stamina & he crushed it!” wrote Kaya’s co-workers on the Facebook page.

He was allowed to take a ten-minute break every hour, eating light and drinking energy drinks.

“My hands were cramping up and I went through a lot of bandages. I even tried to ‘pad up’ my controller,”

There have been tragedies when gaming marathons go unsupervised. A Taiwanese man collapsed and died following a 40-hour Diablo 3 marathon at an Internet cafe. An American gamer suffered pulmonary embolism during his 20-hour Xbox session last year, Yahoo.com reported.

Call of Duty: Black Ops 2 sold eight million units on its launch day. The game holds a record for the most money generated in a day for entertainment release.

Kaya, however, said he is unlikely to try breaking a record any time soon.

“This is it for the moment,” he said.

“If I told the wife I had to go away for a week again and smash another record, she’d probably file for divorce.

“It was a lot of fun, but I’m glad it’s over,” he said, according to News.com.

 

Job Listing Indicates Sledgehammer is Working on New Call of Duty Title for PS3 and Xbox 360


20121119-225028.jpg

It looks like Activision is gearing up for yet another current-gen Call of Duty title and Sledgehammer Games is taking the lead. A new job listing on Gamasutra for a “Senior Environment Artist” was spotted by NowGamer, and surprisingly enough, there is no mention of development for next-generation platforms. Here’s what the job description says:

We are actively recruiting top talent for our Call of Duty development team. If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online.

[The applicant] Will be expected to create single player and multi-player levels under the direction of the art director and the creative director. [The applicant] Will insure that the level works on all relevant platforms, Xbox 360, PS3.

Whether or not this will end up being Modern Warfare 4 remains to be seen, but one thing is certain, the Call of Duty franchise does not end on the PlayStation 3 and Xbox 360 with Black Ops II. Perhaps the next CoD will be on both current and next gen titles, which would mean that it couldn’t take full advantage of the full power of the next gen console.

Source: Playstationlifestyle