Monster Hunter Frontier G coming to Vita


Online action RPG Monster Hunter Frontier G is making the jump to Vita, Capcom announced at the Tokyo Game Show.

 

It will be the first entry in the phenomenally popular series to make the jump to Vita, and is due next year. It will share some connectivity with the PS3 version – cross-save and cross-play.

Capcom hasn’t had much else to say on the topic, but has opened a teaser site. According to IGN‘s translation, the Vita and PS3 version will share servers, although a PS3 exclusive server will be available.

The subscription MMO was first released on PC in 2007, and came to Xbox 360 in 2010. In late July, announced for PS3 and Wii U later this year. the various ports do not share servers.

No version of Monster Hunter Frontier has ever been released outside Japan. It’s known variously as Monster Hunter Frontier Online and Monster Hunter Frontier G; the G was added after a major upgrade issues in April 2013.

“Deep Down” Is PS4 Exclusive


Capcom has revealed that Deep Down is, in fact, exclusive to PS4.

Published on Sep 9, 2013

Deep Down was first revealed at Sony’s PlayStation Meeting 2013 in February where the PS4 was officially unveiled for the first time.

Little was known about the project at the time, but Capcom has now unveiled gameplay of Deep Down at Sony’s TGS conference – confirming that Deep Down is exclusive to PS4.

Deep Down is set in 2094, believe it or not, and in New York. It wasn’t explained why Deep Down has a fantasy style with such a setting, but we’d assume it is something to do with an apocalypse. Videogames do like a good apocalypse.

Capcom’s Yoshinori Ono revealed that Deep Down will allow for players to ‘read’ items and access their memories, perhaps relating to the time-shift element of the game.

Additionally, Ono revealed that Deep Down will feature randomly generated dungeons, enemies and equipment – tying into the popularity of roguelikes these days.

Ono also reiterated that Deep Down was an online multiplayer RPG, highlight a key focus for the game.

No release date was given, but Deep Down will be playable at TGS and, as such, more details will likely be revealed this coming week.

Inafune says Japanese industry has “gotten worse”


Mega Man creator Keiji Inafune says it’s a “shame” that game industry in island nation has fallen further, believes Kickstarter is one “fantastic” option to revive the market.

Inafune

The Japanese game industry has “gotten worse,” according to Mega Man creator and former Capcom director Keiji Inafune. Speaking with GameSpot today at PAX Prime, the outspoken critic of the Japanese game scene lamented the state of the industry, but said developers have options to turn things around.

“Ultimately, it’s probably gotten worse than when I was talking about it before. And that’s a shame,” Inafune said through a translator. “But there are options out there. And there are many options that Japanese independent developers can pursue to gain more control, to own their own IP, et cetera.”

“And Kickstarter is one of those fantastic options,” he added. “And so, one of the reasons why I was interested in doing this Kickstarter wasn’t just because potentially being able to connect with the fans, but also potentially being able to show other Japanese independent developers that there is a way, that there are options.”

Yesterday, Inafune announced a Kickstarter campaign for Mighty No. 9, an all-new classic-inspired side-scrolling game. The project has drawn strong initial interest, with more than $650,000 pledged of its $900,000 goal. Funding closes on October 1.

Though the Japanese industry has fallen in Inafune’s eyes, he remains of the belief that there are “still lots of great solutions” to bounce back. If developers have “great content” they will be able to get consumers to “stand up and listen and support it” to help improve the Japanese industry, he said.

 

[source]

PSN Getting Series of Downloadable Retro Arcade Games From Capcom


PlayStation 3 has been getting some retro games love lately and it is not about to end: Capcom announced today that the PSN will be gettingCapcom Arcade Cabinet: Retro Game Collection.

The Arcade Cabinet: Retro Game Collection will mostly focus on 1980s Capcom games which were released for the arcade. The release of this collection is the company’s way to celebrate its 30th anniversary on June 11th, 2o13.

The only game that is announced to be a part of this collection so far isBlack Tiger, a fantasy-themed side-scroller released in 1987. When asked about other titles that will be in the collection, producer Kenji Kataoka said “I can’t go into details on titles yet, but we’re definitely focusing on the games that came out earlier on in our history. These are completely faithful reproductions, too. You used to have arcade games ported to the NES and such and wind up being completely different titles on that platform, but that’s not the case here. Even if there were bugs in the original, we’ve kept them in there if we felt we needed to in order to retain the original feel of the game.”

However, Kenji didn’t rule out implementing various tweaks to the games featured in the collection, “for example, you can adjust the strength of your attacks, the range of collision detection, and so forth. This allows you to engage in training, and we’ve got support for turbo buttons and arcade sticks as well. I was able to use these functions to reach the ending on pretty much all of the games [we have planned], so they’re great for people who were annoyed they couldn’t beat them back then. For people [who don’t want changes], it’s set up so all additional functions can be turned on and off.”

Regarding the distribution of Capcom Arcade Cabinet: Retro Game Collection, Kenji said: “we’ll be releasing a free starter pack of sorts that lets you play one title to the end, We’re still debating how we’ll distribute the other titles, but one plan we have in mind is to have packs of multiple games available for really surprisingly cheap prices. I think we’ll have the demo out before too long, and we’re setting up the distribution schedule for the rest of the games such that we’ll be keeping players entertained for a while to come.”

Capcom will make full announcement of Capcom Arcade Cabinet: Retro Game Collection on February 7th.

[Via]

Capcom slashes profit estimates on weak Resident Evil 6 sales


Publisher also pushes back release of Monster Hunter 4

Capcom slashes profit estimates on weak Resident Evil 6 sales

Capcom has lowered sales and profit expectations for the year ending March 2013 due to weak sales of Resident Evil 6.

The publisher has lowered sales estimates 11 per cent to JPY 93.5 billion ($1.1 billion) and net profits 33 per cent to JPY 6.5 billion ($77 million).

“Sales of the major new title Resident Evil 6 were initially strong but subsequently weakened. As a result, sales for this title are certain to fall short of the plan,” admitted the company.

Monster Hunter 4, initially due for release in March 2013, has now been put back to the next financial year.

“The decision has now been made to postpone the launch date based on the decision that further quality enhancements are needed in order to meet the expectations and wishes of users.” The 3DS title is now due in the summer.

 

[Source]