Lucasfilm Wants to Make “Two or Three” Star Wars Movies a Year.


Star Wars EW

The next Star Wars movie, Episode VII, is just the tip of a money-coloured iceberg Disney plans to harvest in the wake of its takeover of the franchise from George Lucas.

Speaking with Entertainment Weekly, Lucas’ anointed successor, Kathleen Kennedy, says that the company wants to produce “two or three films a year”, which aside from the odd Indiana Jones flick certainly suggests we can expect all kinds ofStar Wars output over the next decade.

Which is exactly what I was hoping for when this deal was announced. Let the main movies come and go, but potentially more interesting would be the other movies that get made, from children’s animated flicks (maybe with a Pixar touch) to darker, more adult content that long-time fans have only been able to get in comics and books.

The full interview with Kennedy will appear in the next issue of EW

source: kotaku

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Star Wars Brings Out the Very Best in Angry Birds


 

Everything is better with Star Wars. Anyone that’s ever cut a graceful arc through the air with a vaguely saber-shaped object while making whooshing noises knows this. Dogsknow this. Pizza lovers know this. EvenDisney know this.

Anyone can toss a tan robe on their pet or Photoshop a lightsaber into their prom photo, adding significant value to otherwise useless things, but the most successful Star Wars crossover creations incorporate distinctive elements of the science fiction fantasy epic in a more mechanical fashion.Eating utensils that require the focus of a Jedi lest one’s meal give in to hate and fear.Camping gear that simulates the warm innards of a recently-deceased riding beast. And yes, Angry Birds Star Wars.

 

Angry Birds Star Wars takes the best elements of the original physics flinger and the gravity-powered gameplay of Angry Birds Space and transports them to a long, long time ago in a galaxy far away. The game opens on Tatooine, where the young nephew-bird of moisture farming birds dreams of adventure among the stars. Instead of sitting about whining about it, he throws himself at some pigs wrapped in mummy bandages. In a way it almost transcends the original work.

Luke begins life (lives, really) as a simple red bird, stumbling blindly through dangerous situations. He has no special powers, just raw potential that remains untapped until he meets good old Ben Kenobi. The introduction of his Jedi mentor triggers an evolution in Luke’s bird-persona, granting him the power to swing his newly-acquired lightsaber in a destructive arc, destroying objects and any unfortunate Imperial forces that stand in his way.

This evolution is an extremely clever way to translate the character development from the firstStar Wars movie into Angry Birds form. Remember Ben Kenobi’s line from the film during his confrontation with Darth Vader on the Death Star? “If you strike me down, I shall become more powerful than you can possibly imagine”, he warns his former pupil. After the first Vader level in the Death Star portion of the game, the Ben bird’s force push ability doubles in strength. More powerful indeed!

The Star Wars connection strengthens the traditional Angry Birds formula in unexpected ways. On certain levels angry red blaster bolts fire at regular intervals, adding a dodging element. Luke’s lightsaber can deflect these bolts, sending them shooting off destructively in random directions. Latter levels see Darth Vader’s avian counterpart suspending objects above the playfield via the Dark Side of the Force. Taking him out sends them plummeting to the ground, killing any hapless Snouttroopers in their path.

With 40 Tatooine levels, 40 Death Star levels, the promise of a free set of Hoth levels in a future update and a handful of secret Golden Droid stages, Angry Birds Star Wars continues Rovio’s trend of delivering ridiculous amounts of content for a tiny price—Android gamers don’t even have to pay, leaving them free to drop $1.99 on the 40 Dagobah-themed “Path of the Jedi” levels available for in-game purchase.

Angry Birds Star Wars is more than a Star Wars-themed Angry Birds game—it’s a Star Wars-enhanced Angry Birds game, the two elements combining into something greater than the sum of its parts.

 

Source: Kotaku

Star Wars Ep 7 and the Future of LucasArts


With the recent announcement that Disney has bought out Lucas Film, and is now starting the process to make another installment into Star Wars universe with Episode 7, the Daily Reaction crew of Dan and Seb discuss the future of Lucas Arts, and the Star Wars brand.

Dan: Being a big fan of the original Star Wars movies, it’s hard to know how to feel with the news of the Disney now owning Lucas Film and the rights to the Star Wars IP. Yet, given how the last 3 movies were handled a new owner could actually be the blessing fans needed for the film series to not be systematically ruined by George Lucas himself. Although, the biggest issue is that the new owners are Disney, and Lucas himself is now a significant shareholder in Disney also. So while this could be great news in the realm of possibilities, the reality seems to lean more that we might just see the Star Wars world tailspin out of control even faster.

As both Disney and Lucas have a tendency to market and license their properties to the point where the branding will require it’s own garbage dump, we will be guaranteed to see Star Wars everywhere. For fans and loyalists, this could be a good thing as it has been a few years since we have seen a major Star Wars push, and with the issues LucasArts have been having trying to get a proper Star Wars game to be successful in recent years, a new movie could be a great way to regain the mindshare of the public.

Seb: Ugh, I remember when Star Wars used to be good. Sure, it was always a cash cow, but at least the source material was great. Now it’s rubbish and it’s milked with stuff like Angry Birds Star Wars.

To be fair, however, Disney bought Marvel (they’re really taking over) and they haven’t completely screwed that up. Maybe taking this as far away from Lucas as possible is the best thing they can do, even if he will have some involvement like you said.

But my deeper concern is for the games developers that now take their paychecks from Walt Disney and not George Lucas. Disney isn’t interested in console games, just casual mobile stuff. They had their fingers burned with console titles before, ending up with them firing over 140 people in Brighton and shutting down the great guys at Black Rock Studios. They also shut down Propaganda Games, canceling Pirates of the Caribbean: Armada of the Damned Action and Turok 2. Meanwhile they’ve bought a lot of casual developers like Tapulous, which works on the Tap Tap series.

That’s not what I want to happen to LucasArts.

Dan:  The question that will really need to be answered will be, just who will be the target audience for this next installment of the Star Wars franchise? This question alone will set the pace for how Disney handles the license across the board, as the tone and feel of the movie will ultimately direct any games or toys released alongside it. The fact that actually gives me a new hope, is that Lucas has said that he is handing Star Wars to a new generation of filmmakers. Hopefully this new blood, who probably have grown up with the original trilogy, will understand the needed direction and become the return of the Jedi we all need, and not another menace.

As far as the Disney empire’s ability to handle games, there is a chance for them to strike back, and regain a footing next gen. As Disney will now also owns LucasArts, they have the ability to push out quality titles from a seasoned development studio, and hopefully they see that and stay out of their way. Even still, much like BioWare’s lost investment on The Old RepublicStar Wars is simply not the giant it used to be, and if Disney doesn’t play their cards right it could turn off a whole new set of fans.

Seb: As much as I’d like to say that I find your lack of faith disturbing, I’ve got a very bad feeling about this. We can hope that someone at Disney suggests a new strategy, but at the moment Disney sees the console market as a piece of junk. They plan to stay on target.

Essentially, if one of LucasArts’ console games underperforms, you can bet your Blue Snaggletooth that that studio will be closed or reassigned to casual pastures. And when that happens, I think millions of voices will suddenly cry out in terror.

Of course, I could be wrong. Someone at Disney could realize how successful LucasArts could be on consoles. 1313 looks promising, a newBattlefront would be incredible, and when Naughty Dog stops makingUncharted, an Indiana Jones game would be perfect to fill that gap.

But this is a boring conversation anyway. Dan, we’re going to have company!

How do you feel Disney will handle the Star Wars brand? Are you looking forward to another entry in the movie franchise? Do you think this will have any effect on 1313? Let us know below, by email, or by sending your best slave Leia cosplay pics to Dan, and your Jabba the Hut pics to Seb

 

Source. Playstationlifestyle