Nintendo games on iOS?


Nintendo Is “Experimenting” With Bringing Games To IOS

Nintendo_on_iphoneNintendo has been finding themselves between a rock and a hard place in recent years when it comes to handheld gaming versus mobile gaming, as is Sony with their PS Vita.

While the DS, 2DS and 3DS are great devices and are enjoying great sales, it could always be better. Smartphones and tablets have been taking potential profits away from their portable consoles little by little over the past few years.

The belief by many is simple, who wants to carry an additional device dedicated to gaming when our phones have everything we need already? Well I guess it really depends on the type of consumer/gamer you are and where you are going. If it’s a quick commute, maybe a quick round of Angry Birds, Candy Crush or my favorite Nimble Quest is enough but most gamers do not consider these types of games as true deep playing games along the lines of, lets say a Zelda or Mario Kart for 3DS on the go are.

To remedy (somewhat) this problem, Nintendo is looking at various experimental ways they can add their brand on mobile devices but, and here is the tricky part..not take sales away from their own devices. A catch 22.

In a recent interview, Reginald “Reggie” Fils-Aime, president/chief operating officer of Nintendo of America, suggested a shift in Nintendo’s current strategy. Fils-Aime explained that while the ultimate goal will be to draw gamers to Nintendo hardware, the company is aware of the need for expansion. “We recognize that there are a lot of smartphones and tablets out there, and so what we’re doing is we’re being very smart in how we use these devices as marketing tools for our content.” He went on to say, “We’re also doing a lot of experimentation of what I would call the little experiences you can have on your smartphone and tablet that will drive you back to your Nintendo hardware.”

Fils-Aime was also quick to point out “We believe our games are best played and best enjoyed on our devices,” so it’s unlikely that Donkey Kong 3D and Mario Kart 8 will be available in full mode on a future iOS.

Many consumers and analysts are suggesting that Nintendo get out all together from the console market and focus on the great games they make just as Sega has done. But as a writer for Cult of Mac suggests and I tend to agree:

“Many people will wonder why Nintendo doesn’t just give-up, and just start releasing games for iOS, but that’s too cynical. Nintendo is, in many ways, Japan’s Apple, tightly integrating hardware and software to create a magical experience. Telling them to just give up on hardware is like telling Apple to start licensing iOS to competitors and stop making iPhones. But Nintendo does need to be smarter about what a gaming console even looks like in a world saturated with smartphones, and it looks like they have finally started.”

Bravely Default Gameplay Trailer


First announced in Jump Magazine, Bravely Default: For The Sequel returns to the 3DS on December 5th, 2013 in Japan. The game will have support for save data from the original Bravely Default. According to the Japanese website, the game will have over 100 improvements and new features. Chief among them is support for Japanese or English voiceovers and text in Japanese, English, French, Italian, German, or Spanish.

Check out the awesome trailer below. Bravely Default comes to the Nintendo 3DS early 2014.

Nintendo disables Swapnote/Letter Box over “offensive material”


Inappropriate pictures being sent via service says publisher.

Nintendo disables Swapnote/Letter Box

Nintendo has suspended its Swapnote service, known as Letter Box in European countries, after reports that it was being used to distribute “offensive material” to minors.

Although the messaging service only allows users to send content to people on their Friends list, many 3DS owners post their Friend Codes in public forums or on social networks to gain more friends. Nintendo specifically advises against this, but says many children don’t heed its warnings.

“Nintendo has learned that some consumers, including minors, have been exchanging their friend codes on Internet bulletin boards and then using Swapnote (known as Nintendo Letter Box in other regions) to exchange offensive material,” a statement explaining the decision reads. “Nintendo has been investigating ways of preventing this and determined it is best to stop the SpotPass feature of Swapnote because it allows direct exchange of photos and was actively misused.

“Nintendo always wants to provide a positive experience for all consumers and limit the risk of any inappropriate activity or misuse of a service. We feel it is important on this occasion to take this action.”

It’s unknown whether the service will be reinstated or not.

 

[source]

3DS sales near 6 million in US


3DS

Nintendo of America updates domestic installed base for 3D handheld

Between the 3DS and the 3DS XL, Nintendo has sold nearly 6 million handhelds in the United States since the system’s March 2011 debut. The company revealed the updated figure in an announcement for a new Super Mario 3D Land 3DS hardware bundle set to hit store shelves this Friday.

While the company didn’t give updated information on the rest of the world, it did release figures through September 30 in its last quarterly financial report. Worldwide, Nintendo has sold 22.19 million 3DS systems (2.1 million of which were 3DS XL models). Japan has accounted for 7.94 million 3DS systems, the Americas have combined for 7.38 million, and the rest of the world was credited with buying the remaining 6.88 million.

Nintendo also expects 3DS sales to accelerate significantly through the holidays. The company is forecasting sales of 17.5 million 3DS systems for the fiscal year ending March 30, 2013. By the end of its fiscal first half, it had sold 5.06 million units, less than one third of that forecast.

 

Bravely Default: Flying Fairy is a Classic Final Fantasy in All But Name


Flying Fairy

I vividly remember watching the Nintendo press conference right before the Tokyo Game Show in 2011 where they announced Bravely Default: Flying Fairy. I remember because I could not stop laughing for a good ten minutes after I saw the nonsensical title pop across my screen. I dismissed the game based on its name alone and categorized it in my own mind as nothing but a derivative, throw-away Square Enix RPG. That was foolish of me because over the course of my time with Bravely Default: Flying Fairy, I have come to see it is not only the latest of Square Enix’s insanely named titles but also the spiritual successor to the Final Fantasy games of the 16 and 32-bit eras.

Flying Fairy

 

Good — A Throwback to the Old School

Much of BD:FF is comprised of gameplay and features from the classic Final Fantasy games. The battle system is your standard turn-based battle system where you choose your party’s attacks before each turn and then the order which they—and the enemies—go is based on their individual speed ratings.

Bravely Default: Flying Fairy is a Classic Final Fantasy in All But NameTo level up, the game uses a job system much like in Final Fantasies III and V. All the classic jobs are available as well as a few you might not have seen before.

The visual style of the characters is a throwback as well. The entire cast of the game is rendered in a “super deformed” or “chibi” art style resembling the character style of the 16-bit era—though now made with polygons instead of sprites.

Good — Fantastic Art Style

The characters for BD:FF have all been designed by Akihiko Yoshida, character designer forFinal Fantasy TacticsVagrant StoryTactics Ogre and Final Fantasy: The 4 Heroes of Light.Bravely Default: Flying Fairy is a Classic Final Fantasy in All But NameThe character models manage to capture his designs perfectly; but even these characters, while great looking, don’t hold a candle to the painted watercolor backgrounds of the game.

The backgrounds in the game are beautiful, whether they be dungeons, towns, or castles. Moreover, the 3D effects do a great job of making you feel as if you are moving through a watercolor painting. It’s the art as much as the story that keeps you wanting to progress through the game.

Good — Little Additions to the Game Experience

While BD:FF is indeed a call back, it is not a retro-designed game. There are many little features that really add to the game. The first, and most obvious of these, is the voice acting. Main story conversations are always voiced and the Japanese voice actors really carry the story. If you’re one of those people who wants to dive into the world in more detail, BD:FF also comes withTales-series optional four-box conversations interspersed between the main events.

The game also dabbles in augmented reality to fairly good effect—especially in the games opening sequence where you get a “help me Obi-Wan Kenobi” speech from one of the game’s protagonists before your own room is torn apart by dimensional magics trying to get her back.

The best little additions, though, are in the gameplay. I’ve already detailed the “brave” and “default” system—which basically allows you to save turns for later use—but perhaps the best thing in the game is being able to fast forward (at double normal speed) during battles. This feature was desperately needed, because in BD:FF

Mixed — Battles Either Take Forever or are Surprisingly Short

While the “brave” system does add complexity and additional strategy to battles, it also has the side effect of making every boss battle painfully long—something even the fast forward button can’t completely eliminate. This is because most boss battles revolve around you “defaulting” (read: blocking) until you have three turns saved up and then blitzing your opponent (or healing your party) with four turns in one. You then repeat this ad infinitum until the boss is dead.

Normal random encounters often face the opposite problem. You enter battle, everyone “braves” three times and you blitz the unfortunate bastard before he even knows what’s going on. The majority of these fights take less than thirty seconds and only a few rare times did this strategy fail to work for me in random battles.

Mixed — Tell Me If You’ve Heard This One Before

Bravely Default: Flying Fairy is a Classic Final Fantasy in All But NameThe double-edged sword of being a spiritual successor is that while everything can feel nostalgic and familiar, everything can also feel cliché and unoriginal. This includes the plot and setting. The world could be from any old-school Final Fantasy, with its castles, airships, and magic. The plot of the game even follows four characters striving to protect the four magical crystals that are each tied to one of the four elements—earth, fire, wind, and water—of the world.

Final Thoughts

For those longing for the “good old days” of JRPGs, Bravely Default: Flying Fairy is no doubt the game you’ve been waiting for. It brings back the old-school feel of the classic Final Fantasygames while still updating the formula with things like voice acting and a fast forward button. However, those not interested in a nostalgic trip into gaming history may end up findingBravely Default: Flying Fairy to be nothing but yet another, run-of-the-mill, turn-based JRPG.

Bravely Default: Flying Fairy was released for the Nintendo 3DS on October 11, 2012, in Japan. There is currently no word on an international release.

For more info check out this link: FinalFairy