Assassin’s Creed 4: Black Flag players are required to own a Uplay passport for the game if they want to manage ships in their fleet and send them out on missions.
They may not like it, but gamers are at least familiar with the idea of an online pass gating off multiplayer content. However, in Assassin’s Creed IV: Black Flag, a noteworthy element of the single-player campaign is unavailable without the Ubisoft’s Uplay Passport.
When protagonist Edward Kenway boards a ship, he has the option to add the ship to his fleet. This fleet functions similarly to your assassin recruits in previous titles; you can send them on missions, and after a varying number of real-time minutes, the ships return with money and spoils. However, we’ve confirmed that your access to this whole loop is gated by the Uplay Passport. In other words, if you borrow the game from a friend who has already redeemed the code (or buy the game used), you don’t get the fleet and the benefits that come with it in your single-player game.
Note that the Uplay Passport is different from simply being a registered Uplay user. Being a part of Uplay is free, but the Passport is a game-specific code included with new copies. According to Ubisoft’s site, the Uplay Passport “will come with a unique code that, when redeemed, grants you access to online multiplayer play, bonus content, and more. In instances where your game’s Uplay Passport has already been redeemed (such as if you’ve bought a used copy of a game) you will be able to purchase a new Uplay Passport code online.”
On one hand, the fleet does include online elements. You are able to have your friends assist you to make missions go faster, for instance. On the other hand, there’s nothing about it that demands this assistance; once you can use your fleet, you can do the missions solo. Previous installments in the series, like Assassin’s Creed: Brotherhood, included similar offline versions of this mechanic.
GameInformer Reaction: We’ve seen online passes for multiplayer modes, but seeing them invade a single-player experience is infuriating. Adding a ship to your fleet is one of only three things you can do after conquering an enemy vessel, so your options are cut down considerably without access to the fleet. After all, as soon as you walk into the captain’s cabin on your ship, the first thing you see is your fleet map on a table directly in front of you. If Ubisoft wants to add a bunch of connected social elements to the single-player, that’s great – but walling off this system because of these minor additions seems unnecessary and underhanded. This also means that your access to your fleet is cut off if you aren’t connected to the Internet while playing Assassin’s Creed IV.You can play through the whole game and enjoy it without the fleet, but the experience will definitely seem incomplete.
I hate how more and more the gaming industry is finding new ways to charge you money for something you already paid for. I buy a lot if not most of my games used because I have too many other things I need to pay before I can afford to let myself buy a video game. It sucks for people like me.
I totally agree with you. The fun is being taken out of gaming. Gone are the days when you purchased something, a game.. Anything and it was YOURS. These companies keep milking the cash cow from us. Literally sucking us dry and this latest stunt from Ubisoft really shows their greed. Don’t even get me started with digital purchases either. Read my post on what Disney and Apple did on iTUNES. After people purchased a few Disney movies, they decided to pull it, effectively ending your ability to re-download the same movie again. Anything digital can be taken “stolen” from us after purchase as they see fit because we ” agreed” with their licensing etc.. I hate legislation but someone really needs to watch out for the gaming consumers in these times.
Reblogged this on DevilYan's Gibberish.
I hare features like this because it means the game is not timeless. When the servers are closed future players who try the game will miss out a portion of the content.
Reblogged this on TrueSelfGaming.