The PS4 lead architect says console’s GPU customisation will offer more performance
PlayStation 4’s lead architect has suggested that it could be a few years before we see developers really making the most of the consoles technical abilities, and revealed the PS4 has ten times the power of its predecessor.
“We set our target at 10 times the PlayStation 3’s performance, because that’s what we felt we needed to achieve in order to differentiate the titles,” Mark Cerny told Polygon.
“I believe we are at that level of performance. I mean, the million pre-orders we have is, I think, speaking to that.”
During its PS4 reveal Sony was keen to point out that conversations with developers had played a significant role in the design of the machine with the aim of making it easier to develop for than previous Sony consoles.
“It’s a supercharged PC architecture, so you can use it as if it were a PC with unified memory,” he added.
“Much of what we’re seeing with the launch titles is that usage; it’s very, very quick to get up to speed if that’s how you use it. But at the same time, then you’re not taking advantage of all the customisation that we did in the GPU. I think that really will play into the graphical quality and the level of interaction in the worlds in, say, year three or year four of the console.”